Author: Ruud Martin
Date: 14:37:52 11/16/05
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Uri, Maybe i can explain on a later moment how i use time on Resurrection. Maybe you have the great tips i am missing in optimising time management on the Resurrection. I will surely get back on this. Good Night ! zzzzz.... Ruud On November 16, 2005 at 17:35:10, Uri Blass wrote: >On November 16, 2005 at 17:19:00, Ruud Martin wrote: > >>Uri, >> >>We play in Leiden with an external clock which is operated by us. In Leiden the >>operator has to adjust time in the computer during play (while the opponent is >>thinking..) With 12 minutes starting time i decided to play with 10 seconds per >>move which i later reduced to 5 seconds. >> >>The Resurrection with Fruit will always finish a ply to all moves. If the >>opponent is thinking for a long time it could be that Resurrection is thinking >>at for example depth 11. If the opponent is playing the ponder move, it could >>take a long time for Fruit to respond, because it will finish all moves within >>depth 11. > >It means that fruit was handicapped not only by having less time. >It simply is not designed to play games with time disadvantage. > >I also do not like the idea that you tell the program average time per move >because the program should decide how much time to use based on the time that it >has to finish the game. > >Uri
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