Author: Mathieu Pagé
Date: 09:43:24 12/06/05
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On December 05, 2005 at 23:24:52, Zappa wrote: >I am getting really, really tired of coding all my evaluation twice (once for >white and once for black). However, one of the things that is keeping me from >switching to a for(i < 2) loop is that I can't do a shift! > >For example, if I have some pattern based on (pawns << 8) for white, than that >is (pawns >> 8) for black, and you can't do a negative shift in IA32. Hi, I never tested the idea i'm about to propose, I just thought of it while reading your post, but it seem to make sense for me. This require that you code in C++, I don't know if it's the case. In every cases i'd like to have somes opinions from you guys. here is a sample function : template <int color> void eval() { // do some stuff if (color == white) { result = pawns >> 8; } else { result = pawns << 8; } // do some stuff with result return; } Then you can cal your evaluation function like this if (colorToMove == white) { x = eval<WHITE>(); } else { x = eval<BLACK>(); } This way you can write only one evaluation function with IFs where the code is different for the whites and blacks, but since the color is passed as a template parameter, the conditional jump are resolved at the link time (resulting in two function being compiled) causing no overhead. What do you think of this idea ? Mathieu
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