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Subject: Re: ASM/Optimization

Author: Zappa

Date: 10:06:01 12/06/05

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On December 06, 2005 at 12:43:24, Mathieu Pagé wrote:

>On December 05, 2005 at 23:24:52, Zappa wrote:
>
>>I am getting really, really tired of coding all my evaluation twice (once for
>>white and once for black).  However, one of the things that is keeping me from
>>switching to a for(i < 2) loop is that I can't do a shift!
>>
>>For example, if I have some pattern based on (pawns << 8) for white, than that
>>is (pawns >> 8) for black, and you can't do a negative shift in IA32.
>
>Hi,
>
>I never tested the idea i'm about to propose, I just thought of it while reading
>your post, but it seem to make sense for me. This require that you code in C++,
>I don't know if it's the case.
>
>In every cases i'd like to have somes opinions from you guys.
>
>here is a sample function :
>
>template <int color>
>void eval()
>{
>  // do some stuff
>
>  if (color == white)
>  {
>    result = pawns >> 8;
>  }
>  else
>  {
>    result = pawns << 8;
>  }
>
>  // do some stuff with result
>
>  return;
>}
>
>Then you can cal your evaluation function like this
>
>if (colorToMove == white)
>{
>  x = eval<WHITE>();
>}
>else
>{
>  x = eval<BLACK>();
>}
>
>This way you can write only one evaluation function with IFs where the code is
>different for the whites and blacks, but since the color is passed as a template
>parameter, the conditional jump are resolved at the link time (resulting in two
>function being compiled) causing no overhead.
>
>What do you think of this idea ?
>
>Mathieu

Yes, but I have to write it twice :)  That is my problem.

anthony



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