Author: Miguel A. Ballicora
Date: 15:05:32 02/28/06
Go up one level in this thread
On February 28, 2006 at 09:52:49, Robert Hyatt wrote: >On February 28, 2006 at 08:46:32, Vasik Rajlich wrote: > >>On February 27, 2006 at 11:51:09, Miguel A. Ballicora wrote: >> >>>On February 27, 2006 at 09:41:37, Tord Romstad wrote: >>> >>>>On February 27, 2006 at 06:48:18, Tord Romstad wrote: >>>> >>>>>I'll try to write an explanation on my web page, and refer to that one >>>>>in the future. I hope to have it ready today or tomorrow. Stay tuned! >>>> >>>>My first draft is ready: >>>> >>>>http://www.glaurungchess.com/lmr.html >>>> >>>>Comments, corrections and suggested additions or improvements >>>>are welcome. >>> >>>I was away from CC 3 years and I was wondering what this technique was. Thanks >>>for the explanation, it was pretty clear. >>>Unfortunately, I tried this ~5 years ago in several ways and it did not work . >>>It was not my idea, it was Bob Hyatt's here at CCC. I still have in my code this >>>ancient lines (nodecount is moves searched): >>> >>> #if 0 >>> /* BH's suggestion, modified */ >>> if (nodecount == 15 && depth == 1) { >>> break; >>> } >>> #endif >>> >>> #if 0 >>> /* BH's suggestion */ >>> if (nodecount == 15 && depth == 2) { >>> depth--; >>> } >>> #endif >>> >>> #if 0 >>> /* BH's suggestion, modified */ >>> if (nodecount == 15 && prun_cand ) { >>> break; >>> } >>> #endif >>> >> >>Note that the method Tord describes is quite a bit different. Most important is >>that the late moves are reduced rather than thrown away - I see now why Tord >>insisted on that term :) >> >>Vas > >I don't think he is "throwing away moves" although without all the code, it is >hard to tell. But the "depth--" appears to be the usual "reduction" idea... >which is what we were trying way back when. (Bruce Moreland and myself, >possibly others). We just never did much "qualification" on what to reduce and >what to not reduce, particularly the history counter idea, which is the >important idea in today's approaches... That's right, in that piece of code, depth-- is a reduction. I tried several things and some of them remained in my current code with a #if 0. The ones with break are "pruning", because I jumped out of the loop that was selecting moves and the "late moves" (those that came after the first 15) were discarded all at once. This one: >>> if (nodecount == 15 && depth == 2) { >>> depth--; >>> } Is exactly what Tord mentions (a very simple raw version) applied close to the tips. Miguel > > >> >>>Considering that after moves 15 the order in my case is determined by history >>>heuristics, one the options literally was history pruning, and I tried >>>reductions too. The tree decreased but my engine (gaviota) played terrible. >>>Maybe I should give it a try again. As you can see, the implementation was too >>>raw. >>> >>>Miguel >>> >>>> >>>>The only two engines I mention in my "Sample Code" paragraph are >>>>Fruit and Glaurung. This is because of ignorance, and not because >>>>of disrespect to other authors. If you are the author of an open source >>>>engine using history pruning (or whatever you prefer to call it) and >>>>wants it to be mentioned on my page, please let me know. >>>> >>>>Tord
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