Author: blass uri
Date: 07:31:01 04/24/99
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On April 24, 1999 at 09:51:58, Robert Ericsson wrote: >On April 23, 1999 at 12:31:16, blass uri wrote: > >> >>On April 23, 1999 at 11:33:08, Robert Ericsson wrote: >> >> >>>>>The humans can check for blunders with a computer themselves, leaving >>>>>us with a game where the computer's skill of planning will be tested >>>>>against the cc player's skill of planning. >>>> >>>>Allow the cc player to check his ideas with a program and he will crush the >>>>opponent program. >>> >>>I'm not so sure. Maybe if the cc player have an ICCF-ELO >2500 but not >>>otherwise. >>> >>>Hmm... clarification: if comp uses 40 moves in 2 hours and cc player can >>>think much longer it's true. With equal time I don't think so. >> >>1)I think that it is not so hard to get ICCF-ELO >2500 if humans use hours per >>move but most of the humans do not want to do it. becasue there are no big >>prizes in these games. >> >>I think that a computer have chances in practical correspondence games but only >>because of the fact that the humans do not play seriously enough (they have >>other things to do and not only chess). >> >>2)I believe that the programmers did not do their programs to help the humans in >>correspondence games. >> >>I see that Chessmaster6000 looks at many stupid lines(I can tell it to show me >>the thinking lines) but I cannot tell the program to save time and not to look >>in lines that are clearly illogical during the search. >> >>Uri > >So what your basically are saying is that chess computer programs do not >performe well - compared to humans - the longer the time control? Seems >reasonable :-) > >Something like this maybe!? > >Blitz (5 min/game): 2600-2800 > >40 moves/2 hours: 2400-2600 > >CC play (days/move): 2200-2400 > >Conclusion: humans perform relatively better the longer both comp. and human >are allowed to think in the game. > >So all cc players that are afraid that comp. will destroy their precious >game of chess will not have to worry that much, right!? ;-) Yes Uri
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