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Subject: Re: comp vs comp or comp vs human ... but why not comp vs cc players?

Author: Robert Ericsson

Date: 06:51:58 04/24/99

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On April 23, 1999 at 12:31:16, blass uri wrote:

>
>On April 23, 1999 at 11:33:08, Robert Ericsson wrote:
>
>
>>>>The humans can check for blunders with a computer themselves, leaving
>>>>us with a game where the computer's skill of planning will be tested
>>>>against the cc player's skill of planning.
>>>
>>>Allow the cc player to check his ideas with a program and he will crush the
>>>opponent program.
>>
>>I'm not so sure. Maybe if the cc player have an ICCF-ELO >2500 but not
>>otherwise.
>>
>>Hmm... clarification: if comp uses 40 moves in 2 hours and cc player can
>>think much longer it's true. With equal time I don't think so.
>
>1)I think that it is not so hard to get ICCF-ELO >2500 if humans use hours per
>move but most of the humans do not want to do it. becasue there are no big
>prizes in these games.
>
>I think that a computer have chances in practical correspondence games but only
>because of the fact that the humans do not play seriously enough (they have
>other things to do and not only chess).
>
>2)I believe that the programmers did not do their programs to help the humans in
>correspondence games.
>
>I see that Chessmaster6000 looks at many stupid lines(I can tell it to show me
>the thinking lines) but I cannot tell the program to save time and not to look
>in lines that are clearly illogical during the search.
>
>Uri

So what your basically are saying is that chess computer programs do not
performe well - compared to humans - the longer the time control? Seems
reasonable :-)

Something like this maybe!?

Blitz (5 min/game):  2600-2800

40 moves/2 hours:    2400-2600

CC play (days/move): 2200-2400

Conclusion: humans perform relatively better the longer both comp. and human
are allowed to think in the game.

So all cc players that are afraid that comp. will destroy their precious
game of chess will not have to worry that much, right!? ;-)



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