Author: Will Singleton
Date: 11:08:37 04/27/99
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On April 27, 1999 at 10:11:32, KarinsDad wrote: > >PS. Last night, it was running at 100 KNPS on a P2 400. However, this is with >the old legal move generation code which does not take advantage of the piece >attack tables yet and very few sections of code have been optimized for speed. How do you use attack tables to help generate moves? I assume you're not referring to the typical move-gen table that has all possible TO squares for each FROM square for each piece. Will
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