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Subject: Re: attack tables

Author: Will Singleton

Date: 11:08:37 04/27/99

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On April 27, 1999 at 10:11:32, KarinsDad wrote:

>
>PS. Last night, it was running at 100 KNPS on a P2 400. However, this is with
>the old legal move generation code which does not take advantage of the piece
>attack tables yet and very few sections of code have been optimized for speed.

How do you use attack tables to help generate moves?  I assume you're not
referring to the typical move-gen table that has all possible TO squares for
each FROM square for each piece.

Will



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