Author: José Carlos
Date: 09:59:31 05/06/99
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On May 06, 1999 at 12:20:58, Dave Gomboc wrote: >On May 06, 1999 at 11:34:51, José Carlos wrote: > >> I'm finishing writing the first beta version of my chess program (Averno). It >>is quite simple at this moment, but I always try to be original, and I have an >>idea about the eval function: >> Instead of "inventing" rules for evaluating positions from my experience in >>chess (or others experience), could it be possible to make the program invent by >>itself those rules? I mean, if I was able to write some code for, starting with >>a position, an evaluation (taken from grandmasters games) and a best move, the >>program could "inference" (sorry, I dont know this word in english correctly, >>but I hope you understand) some rules that he, later, use in his games. >> How? Well, there are many interesting AI methods to do this. I'm particularly >>interested in Neural Networks, but some others may be suggested. > >Inference is the corresponding noun of "infer", the verb that you are looking >for. > Thanks! That's the verb I was looking for :) >> Have any of you thought of this any time? Any ideas? Any real cases? > >This is definately the less-trodden path! You might check out TDChess. There >is an article in a recent ICCA Journal issue, if you can get hold of one. > >> Regards. >> >> José C. > >Dave Where can I find that article? José C.
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