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Subject: Re: Evaluation Function

Author: Dave Gomboc

Date: 09:20:58 05/06/99

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On May 06, 1999 at 11:34:51, José Carlos wrote:

>  I'm finishing writing the first beta version of my chess program (Averno). It
>is quite simple at this moment, but I always try to be original, and I have an
>idea about the eval function:
>  Instead of "inventing" rules for evaluating positions from my experience in
>chess (or others experience), could it be possible to make the program invent by
>itself those rules? I mean, if I was able to write some code for, starting with
>a position, an evaluation (taken from grandmasters games) and a best move, the
>program could "inference" (sorry, I dont know this word in english correctly,
>but I hope you understand) some rules that he, later, use in his games.
>  How? Well, there are many interesting AI methods to do this. I'm particularly
>interested in Neural Networks, but some others may be suggested.

Inference is the corresponding noun of "infer", the verb that you are looking
for.

>  Have any of you thought of this any time? Any ideas? Any real cases?

This is definately the less-trodden path!  You might check out TDChess.  There
is an article in a recent ICCA Journal issue, if you can get hold of one.

>  Regards.
>
>  José C.

Dave



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