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Subject: Re: Correction #15000

Author: Dave Gomboc

Date: 00:19:44 05/15/99

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On May 15, 1999 at 02:49:05, KarinsDad wrote:

>On May 15, 1999 at 01:46:12, KarinsDad wrote:
>
>[snip]
>>
>>The ideas that Eugene and I kicked around would result in a worse case of:
>>
>>1 bit side to move
>>1 bit ep not available (eps are smaller)
>>2 bits castling not available either side (castling available is smaller)
>>12 bits kings   (6 per)
>>32 bits blanks  (1 per)
>>48 bits pawns   (3 per)
>>20 bits knights (5 per)
>>20 bits rooks   (5 per)
>>20 bits bishops (5 per)
>>10 bits queens  (5 per)
>>
>>The worse case result (shown in the chart above) is 166 bits (2 bits lower than
>>what Dann mentions that Robert states) or 21 bytes (maybe the reason Robert
>>stated 168 since it is 21 bytes).
>
>I did not carefully read Dann's message and forgot about state information such
>as the 50 move rule and how many times this position was found previously (for
>draw by repetition).
>
>Adding in these factors can add some bits. Straight up, 7 bits for the 50 move
>rule (0 to 100 moves) and 2 bits for number of times found previously (0 to 3).
>
>This adds 9 bits or 175 bits or 22 bytes.
>
>Also, I was thinking of various compression schemes (specifically graphics
>ones), but none of them appear to work well for such a small amount of data.
>
>One thing that was mentioned in Dann's post was whether some context information
>is in the position. I do not recall seeing a FEN position with 50 move rule or
>draw by rep rule. I believe that they default to 0 in both cases (I am not sure
>of this, if anyone knows, please let me know).
>
>So, I guess you could ignore the 50 move rule and get to 168 bits with draw by
>rep included or 21 bytes (if you use the 22 byte scheme, 50 move rule is
>handled, if you use the 21 byte scheme, 50 move rule is not handled). It just
>depends on what your need is (for an opening book, the 50 move rule would not be
>needed, but draw by rep might).
>
>KarinsDad :)
>
>PS. Dann, I could not find that site that you mentioned. I would be real
>interested in how it could be compressed to 143 bits (or the even more amazing
>claim of less than 100 bits).
>
>PSS. Here are another set of schemes (food for thought):
>
>1 bit side to move
>1 bit ep not available (eps are smaller)
>2 bits castling not available either side (castling available is smaller)
>12 bits kings   (6 per)
>64 bits pieces  (1 per) (i.e. a bitboard of all pawns and pieces vs. blanks)
>32 bits pawns   (2 per)
>16 bits knights (4 per)
>16 bits rooks   (4 per)
>16 bits bishops (4 per)
>8 bits queens   (4 per)
>
>This comes out to 168 bits (2 bits more) or 177 with draw by rep and 50 move.
>
>OR putting the king into the square portion of the structure.
>
>1 bit side to move
>1 bit ep not available (eps are smaller)
>2 bits castling not available either side (castling available is smaller)
>64 bits pieces  (1 per) (i.e. a bitboard of all pawns and pieces vs. blanks)
>32 bits pawns   (2 per)
>16 bits knights (4 per)
>16 bits rooks   (4 per)
>16 bits bishops (4 per)
>10 bits queens  (5 per)
>10 bits kings   (5 per)
>
>Also 168 bits. And finally, a fun one.
>
>1 bit side to move
>1 bit ep not available (eps are smaller)
>2 bits castling not available either side (castling available is smaller)
>12 bits kings       (6 per)
>48 bits pawns       (6 rows * 1 byte per row)
>15 bits pawn colors (1 per) last pawn color is known if there are 16 pawns
>32 bits blanks      (1 per)
>16 bits knights     (4 per)
>16 bits rooks       (4 per)
>16 bits bishops     (4 per)
>8 bits queens       (4 per)
>
>167 bits.

Whatever you come up with, it will be of more general utility if it is able to
disambiguate every state.  So, please include the 50-move counter and the number
of times the position has been repeated with the same permanent castling and en
passant options.

J. Nievergelt is a professor at ETH Zurich.  Did he make such a claim in a
publication?  Perhaps he is being misquoted, and his comment refers to the
average cost to represent a game from the normal start position. !?

Dave



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