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Subject: Re: anti-computer position / mate in 10

Author: Terry Presgrove

Date: 18:45:33 05/29/99

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On May 29, 1999 at 21:15:25, Mark Young wrote:

>On May 29, 1999 at 20:04:33, Terry Presgrove wrote:
>
>>On May 29, 1999 at 15:31:42, Mark Young wrote:
>>
>>>On May 28, 1999 at 23:56:35, Terry Presgrove wrote:
>>>
>>>>Recently I was playing Rebel10c a 30 0 game that went as follows.
>>>>
>>>>[Event "?"]
>>>>[Site "?"]
>>>>[Date "?"]
>>>>[Round "-"]
>>>>[White "?"]
>>>>[Black "?"]
>>>>[Result "*"]
>>>>
>>>>1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be2 e5 7. Nf3 Be7 8.
>>>>Be3 O-O 9. Qd2 Ng4 10. Bg5 Bxg5 11. Nxg5 h6 12. h4 hxg5 13. hxg5 Qb6 14.
>>>>O-O-O Nxf2 15. Nd5 Qd8 16. Qe3 Nxh1 17. Rxh1 Nc6 18. Qg3 Nd4 19. Qh4 Nxe2+
>>>>20. Kb1 f5 21. Qh8+ Kf7 22. g6+ Ke6 23. Qxg7 fxe4
>>>>*
>>>>I thought that I had a won game and went straight forward for the win
>>>>with 19. Qh4? missing the obvious Bc4 which wins. At the time I had that" I
>>>>missed the winning line" mentality  and dejectedly aborted the game after move
>>>>23.(although it turns out whites position is still quite intersting after 24.
>>>>nc7!)
>>>>
>>>> Anyway to the point .... when I went back over the game with Rebel10b I
>>>>discovered several wins for white but to my amazement I discovered that
>>>>18. Qg3 was not the best move......but rather( now quite obvious) nf6!! (mate in
>>>>10).
>>>
>>>18. Qg3 in not the best move in term of the shortest mate, but there is a forced
>>>win after the move 18. Qg3. (I was finding forced mates in 12 to 15 moves but
>>>none longer) Regardless of what it is, black is hopelessly lost after the move
>>>18. Qg3.
>>>
>>> Rebel10b finds in 3:23 on my k6-350 w/100M hash. Crafty 16.6(96M hash)
>>>>switches to nf6 at 2:21 but does not find mate in 20 minutes. Crafty 16.8 stays
>>>>with Qg3 for 15 minutes . Up until recently I have felt the top computer
>>>>programs were at lower GM levels but I am beginning to wonder? Perhaps Dr.Hyatt
>>>>is correct?
>>>
>>>Dr. Hyatt may be correct, but I don't see how this positions shows in a logical
>>>way that programs are not of GM strength. Is not 18. Qg3 a forced win?, is not
>>>18. Nf6 a forced win? The examples of GM's missing the shortest winning line are
>>>to numerous to count, but it has never taken away one rating point from their
>>>Elo rating.
>>>
>>  Your point is valid except it is no better than an "A" class human chess
>>  player playing white in the actual game. I think if (from time to time ) I
>>can find the holes in current supposed 2500 rated programs what will a GM do?
>
>I have to disagree, there is no hole in the move Qg3 it is also a forced win. If
>Qg3 loses you would have a point.

> The hole I spoke about has nothing to do do with Qg3 or nf6 but rather 12...hxg5.

>>I agree that more data is needed and this one game is just one small example
>>of current programs underestimating open KR files.
>
>This has nothing to do with understanding, but more to do with how some programs
>extend their search to see the mate in 10 (19 plys). The programs that do not
>see the mate in 10 and play Nf6 see better then +11 pawns advantage in the move
>Qg3. To me this is not a hole in how current programs understand open KR files.
>This is more a matter of style of search. This position is not hard to
>understand how to win, so a class A player should not have much trouble seeing
>the natural move Qg3. I would bet many GM's would play this move also instead of
>the move Nf6. Because the move wins with ease, and no need to calculate the move
>Nf6.

  Perhaps I should have been more clear in my reference to "holes" but to me
this is classic anti-computer tactics after 12. ....hxg5 the opening of the KR
file for the trojan knight. I should have been more clear in the distinction
between the anti-computer part of the game and the mate in 10 :-)
TP
>
>I aplaud the efforts of ED
>>and others in their efforts to advance computer chess!
>>>>
>>>>The following is the position after move 17.....how long does it take your
>>>>program to find the mate?
>>>>
>>>>r1bq1rk1/1p3pp1/p1np4/3Np1P1/4P3/4Q3/PPP1B1P1/2K4R w - - 0 18
>>>>
>>>>TP



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