Author: Dann Corbit
Date: 14:23:34 06/11/99
Go up one level in this thread
On June 11, 1999 at 17:08:33, KarinsDad wrote: [snip] >Yes, but how do you get the human to walk towards these obscure positions? They may be obscure, but they are not all that rare. I would simply do a database search for nearby positions which have a huge+ change in eval going from 10 to 13 plies. There are quite a lot of them. When I find one nearby, I might try to aim towards it. >Seems it would be less effort and more results to just play the best move found >at all times. Or, to realize that you are playing a human and change the >evaluation to increase the sacrifice value (for the computer's side). Don't know till we try. It might not be all that difficult. I can prescan the database and give these special positions a "human-fooler" tag of some kind. Then when I inquire of my dataset, I can look at the moves I have requested in my inquiry. If I have a move that is nearly as good as the "best" one but has a human-fooler bonus, I could alter my play depending upon whether I am playing a human or a computer.
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