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Subject: Re: Famous games in the Computer Age ;)

Author: Dann Corbit

Date: 14:23:34 06/11/99

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On June 11, 1999 at 17:08:33, KarinsDad wrote:
[snip]
>Yes, but how do you get the human to walk towards these obscure positions?
They may be obscure, but they are not all that rare.  I would simply do a
database search for nearby positions which have a huge+ change in eval going
from 10 to 13 plies.  There are quite a lot of them.  When I find one nearby, I
might try to aim towards it.

>Seems it would be less effort and more results to just play the best move found
>at all times. Or, to realize that you are playing a human and change the
>evaluation to increase the sacrifice value (for the computer's side).
Don't know till we try.  It might not be all that difficult.  I can prescan the
database and give these special positions a "human-fooler" tag of some kind.
Then when I inquire of my dataset, I can look at the moves I have requested in
my inquiry.  If I have a move that is nearly as good as the "best" one but has a
human-fooler bonus, I could alter my play depending upon whether I am playing a
human or a computer.



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