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Subject: Re: Famous games in the Computer Age ;)

Author: KarinsDad

Date: 14:08:33 06/11/99

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On June 11, 1999 at 16:16:50, Dann Corbit wrote:

[snip]
>Here is an idea for an "Anti-Human" setting for computers.  Search through a
>database and look for positions/opportunities like this.  They seem to be almost
>irresistable to humans (I would have taken the piece too, *no doubt about it*).
>You would not want to play them against computers, but they might be a very good
>idea against humans.

Yes, but how do you get the human to walk towards these obscure positions?

Seems it would be less effort and more results to just play the best move found
at all times. Or, to realize that you are playing a human and change the
evaluation to increase the sacrifice value (for the computer's side).

KarinsDad :)



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