Author: Dann Corbit
Date: 13:16:50 06/11/99
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On June 11, 1999 at 15:21:34, Paul Richards wrote: >On June 11, 1999 at 13:56:31, Dann Corbit wrote: > >>On June 11, 1999 at 13:50:28, Dann Corbit wrote: >>>I can provide the epd in sequence if anyone wants it. >>Find it here: >>ftp://38.168.214.175/pub/EPD/famous-inorder.epd > >OK, I have reviewed the first position in context in the game >"Anderssen - Dufresne (the evergreen)", and 19. Rad1 can be >effectively refuted by 19...Bd4!. Instead black played >19...Qxf3 which immediately gives white a winning game. >Then after 20. Rxe7+ black plays 20...Nxe7? which leads to >mate in 4. as in the actual game. Instead 20...Kd8 holds on >longer, though white still has a winning game. > >For curiousity's sake I will look at the other positions, but >I have seen this sort of thing over and over in analyzing famous >games. For example a particular Tal game will have sacrifice >after sacrifice, ending in a beautiful mate. From the standpoint >of a human player, psychologically the opponent plays into the >game by accepting the sacrificed material. However a computer >has no such compunctions, and this same brilliant game would >have been crushed by even a weak program. The game is still >*aesthetically* pleasing, but simply doesn't hold up under >silicon-assisted scrutiny. This is why GMs tend to avoid playing >this style of game against a machine. They can still beat the >machine by playing against its weaknesses, but the style of game >we humans really like to see is next to impossible to pull off >against a machine. Certainly modern computer chess can often find >holes in such games. Here is an idea for an "Anti-Human" setting for computers. Search through a database and look for positions/opportunities like this. They seem to be almost irresistable to humans (I would have taken the piece too, *no doubt about it*). You would not want to play them against computers, but they might be a very good idea against humans.
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