Author: Robert Hyatt
Date: 06:26:39 07/06/99
Go up one level in this thread
On July 05, 1999 at 22:12:32, Robert Hyatt wrote: >On July 03, 1999 at 21:05:31, Peter Kappler wrote: > >>On July 03, 1999 at 20:51:25, odell hall wrote: >> >>> >>>On July 03, 1999 at 19:36:14, Peter Kappler wrote: >>> >>>> >>>>Odell, >>>> >>>>Any reason your paranoia is only directed GM Sorin, and not the Rebel team as >>>>well? >>>> >>>>--Peter >>> >>> >>>Rebel's moves can be easily verified, there's only about 100,000 people tha have >>>the rebel program, as well as the processor. It would be next to impossible for >>>rebel to cheat. In the case of the grandmaster however is a completely >>>different story. He can consult his notes, and no doubt his numerous opening >>>manuals. or can easily get assistance from another grandmaster. >> >> >>Hmmm, my understanding was that this was not necessarily the "off-the-shelf" >>version of Rebel, but I could be mistaken. >> >>Anyway, your original post sounds like sour grapes to me. I guess you expected >>Rebel to do better, but 40/2 is a whole different game, as I have tried to >>explain many times... >> >>:-) >> >>--Peter > > >Sigh... haven't we all. First Odell wants to change my opinion about this >and he's gone to great lengths to do so... I haven't budged on the 40/2hr >issue. So now we have to resort to implying that the GM is possibly cheating, >even with someone (impartial) looking over his shoulder? > >And you wonder why a GM is reluctant to get involved with playing computers? >They either lose or get accused of cheating? How exactly do they win? What I _should_ have added was the following: I wish _everyone_ would "think" before "typing" when the subject has anything to do with computers and GM players. IE consider the following: 1. The programmers are all interested in having more 40/2hr games vs GM players. There are very few opportunities at present. 2. GM players don't get a lot of money (often no money) for playing a computer, and 40/2 takes a lot of time. 3. GM players are used to a certain level of "respect" that they have definitely _earned_ by earning their GM title. Then, after thinking about those, ask yourself the following question _before_ writing something: "Will what I am about to write make it easier or more difficult to organize such games in the future? If the answer is "more difficult" then perhaps the author should consider not hitting the "submit follow up" button at all. GMs are _easy_ to run off. They are _difficult_ to attract. There is little point in making it _more_ difficult. Otherwise the day will come when such games will be impossible to set up. Then how will we answer this question?
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