Author: Robert Hyatt
Date: 07:29:56 07/14/99
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On July 14, 1999 at 01:30:22, Dann Corbit wrote: >On July 14, 1999 at 01:20:26, Dann Corbit wrote: > >>It might be interesting to make a pawn race tablebase for large numbers of >>pieces. Suppose that you have 2 king and x/y pawns left. It might be >>worthwhile to compute "how many plies till I convert? How many plies till enemy >>converts?" If I have a two ply advantage, it seems significant. >> >>If you have a king and three pawns on both sides, we could never count all >>possibilities. But we could find out how fast we can convert. >Where is such a thing useful? >I think it unlikely to find two kings and 12 pawns on the board. And 5 piece >tablebase files are common. So for small numbers of pawns, yet too many pieces >for the tablebase files, it might be very useful information. > >Also, since we know we are computing a pawn race, it may simplify calculations. >Because we stop once we convert (or perhaps a couple moves after) it would not >be nearly as difficult as a complete endgame tablebase. Tablebases are not nearly so hard to compute as they are to store, already. Just remember that you need roughly 64^N bytes, where N is the number of pieces on the board counting kings. for N > 5, this is _huge_.
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