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Subject: Re: Interesting mate test for hashing

Author: Ed Schröder

Date: 12:56:10 09/11/99

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On September 11, 1999 at 15:42:03, Robert Hyatt wrote:

>On September 11, 1999 at 11:42:29, Ed Schröder wrote:
>
>>>Posted by Robert Hyatt on September 11, 1999 at 10:19:19:
>>>
>>>In Reply to: Re: Interesting mate test for hashing posted by Ed Schröder on
>>>September 11, 1999 at 01:43:12:
>>>
>>>On September 11, 1999 at 01:43:12, Ed Schröder wrote:
>>>
>>>>
>>>>Do not underestimate the idea that in case there is no bestmove from the
>>>>hash table you do a full static evaluation of all nodes first and based
>>>>on that you pick the bestmove as being the first move you are going to
>>>>search for this (new) depth. The very early Rebel's (1981) worked that
>>>>way and I remember (although the system is very time consuming) it was
>>>>superior to all other systems I tried.
>>>>
>>>
>>>I'm not underestimating it.  I was simply saying that this approach can
>>>be applied when the position is encountered and there is no 'best move'
>>>in the hash table.  Rather than doing it when the hash entry is stored,
>>>and we are not even sure that this hash entry will ever be used again or
>>>that it won't be overwritten before it is needed.
>>
>>Right.
>>
>>>>I later removed the system because hash tables + bestmove was more powerful
>>>>at least for Rebel. But I wouldn't exclude the possibility such a system
>>>>can have a positive effect on the speed of the search.
>>>>
>>>>Actually I didn't remove the system but I replaced it with a faster one
>>>>that is:
>>>>
>>>>- generate all legal moves;
>>>>- for all moves do a (very) quick evaluation;
>>>>- sort all moves based on the quick evaluation.
>>>>
>>>>This (move ordering) system (for Rebel) is still superior.
>>>>
>>>>Ed
>>>
>>>
>>>Do you use killers, history, etc?
>>
>>Just the normal stuff.
>>
>>Order...
>>
>>- hash table move
>>- winning captures (ordered by expected material gain)
>>- promotion
>>- equal captures (QxQ etc)
>>- killers (4 of them)
>>- remaining moves ordered by the intelligent move generator
>>
>>The Killer History from Jonathan Schaefer gave no improvement for me.
>>
>>Ed
>
>
>It probably won't help if you keep 4 killers.  I didn't find any improvement
>in Cray Blitz either... but I did even more with killers.  I tried the current
>ply killers then the killers from _other_ plies if they were legal... adding
>history did nothing for me...  I probably ought to re-check Crafty again as it
>might be extra overhead for nothing now...

I use 2 killers from the current ply (that's the normal way) and the 2 from
2 plies back. The latter gave me 5%.

Ed



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