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Subject: Re: To Programmers: New Kind of Tutorial. It's Doable?

Author: Ed Schröder

Date: 11:42:53 09/26/99

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On September 26, 1999 at 13:55:54, Fernando Villegas wrote:

>Hi Pros:
>I wonder if you can give us in a next version of your programs the following
>tutorial device: to store each game we play and take a look after several are
>there and then, each time we use the program, tell us wich has been our most
>common mistake -or mistakes- until now and  offer us the chance to correct it.
>By example, if you miss he correct line in the ortodox defense against D4 -the
>program know that because the log of the games show a deep fall of our score
>there- he can give recall us that and gives us the chance to play again that
>line, warning in advance that we are playing it badly and take a more careful
>look after move number X; if we are prone to be destroyed in attacks against our
>king, he can ask us if we want to sharp our defensive capabilities in that
>aspect and then, if we accept, try to play againts us an open game aimed to
>attack our king; if we just lose the track in rooks endings, he could offer us
>to begin a game from an ending  position -the program must have a collection of
>positions- where rook game is esential. And so and so. So the program becomes a
>real teacher and our sucesive games becomes something more than a casual serie
>of them. Could be possible?
>Fernando

Rebel has an option "automatic annotation". It marks moves with "?!" (doubtful
move), "?" (bad move), or "??" (blunder). The annotations are made while
playing your games. The annotations are saved in the database too. The
annotations are (of course) not always correct but in case of clear mistakes
it is a big help.

I believe Fritz has something similar with with green, yellow and red
lights but I am not completely sure.

Ed Schroder



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