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Subject: Re: Raw speed of Rebel 10 higher that Hiacrs 7.32 ?

Author: Ed Schröder

Date: 12:07:58 10/03/99

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>Posted by leonid on October 03, 1999 at 08:26:51:

>I am not sure what you want to say with "extention" but my trying was very
>simple. The identical positions were tryed on Rebel and Hiacrs using same
>computer. Number of plys demanded were the same and from boths games it was
>asked to make search by "brute force". Rebel was incredebly speedy. How
>raw speed is implemented in final game it is the next question to ask. But
>potential of the game is on its raw speed anyway.
>
>To Rebel was said:
>1) Brute force - on.
>2) Hash table  - put to zero.
>
>To Hiacrs was said:
>1) Selectivity - put to zero.
>2) Hash table  - put to lowest value possible, to 1024k.
>
>So, it is true that Hiarcs did his search at brute force and he really a
>looser? Great mystery for me.
>
>Thanks to everybody who will make this enigma vanish!
>Leonid.

The keyword to understand the topic = extensions.

Chess programs do use all kind of extensions and all chess programs do
it another way. Some programs do not emphasize on extensions other
programs heavily use extensions.

A common example of an extension is to extend the ply-depth with "1" in
case the king is in check. Thus instead of searching 6 ply the remaining
tree is searched for 7 plies. If there is another king-in-check case found
the search is extended to 8 plies and so on.

So you see a 6-ply search isn't a 6-ply search as a lot of variations in the
tree are searched deeper.

Some program will extend king-in-check cases even more. On some types
of checking moves Rebel will extend 2 plies. Other programs have their
own ways of doing things. The end result is that you can't compare programs
based on ply-depth.

Ed



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