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Subject: Re: Some Wijk aan Zee Positions

Author: Luis E. Alvarado

Date: 14:19:16 01/27/00

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On January 27, 2000 at 14:21:58, Howard Exner wrote:


You got a point. That tell you that GM can be an easy pray for some computers
if they are not careful. Humans forgive computers do not.


>Something about the nature of of computer play vs human play. We often detect
>weak computer moves at a glance ... blocked piece syndrom, missing a forced
>exchange into a won endgame. Likewise computers are quick to point out human
>errors, even from GMs in the recent Wijk aan Zee tournament.
>
>
>Korchnoi played Bxg2 and quickly lost.
>
>[D]r4rk1/pbq2pp1/1p2pn1p/2P1N3/7P/3B4/PPPQ1PP1/2KRR3 b - - id Anand,V -
>Korchnoi,V; am Bxg2;
>
>Lputian misses a chance to turn the tables on Krammnik by playing Bb7. Instead
>he played Qb8 and lost.
>
>[D]r2q1rk1/4bppp/bp6/3BP3/6Q1/6P1/R4P1P/3R2K1 b - - id Kramnik,V - Lputian,S; bm
>Bb7;
>
>With Qc5 the game appears fairly even but Rxf3 loses immediately.
>
>[D]6k1/5rpp/2q1p3/p3Br1n/2P1R3/P4P2/6QP/6RK b - - id Short,N - Polgar,Ju; am
>Rxf3;
>
>These positions are not so much to test computers as I'm sure all will play
>better than the GM's in these positions. It is more an example of how
>differently machine and human play. If there were a "Human Chess Club" where
>computers met to talk about the play of humans they would be be saying, "How can
>humans miss such simple moves?"



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