Author: Luis E. Alvarado
Date: 14:19:16 01/27/00
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On January 27, 2000 at 14:21:58, Howard Exner wrote: You got a point. That tell you that GM can be an easy pray for some computers if they are not careful. Humans forgive computers do not. >Something about the nature of of computer play vs human play. We often detect >weak computer moves at a glance ... blocked piece syndrom, missing a forced >exchange into a won endgame. Likewise computers are quick to point out human >errors, even from GMs in the recent Wijk aan Zee tournament. > > >Korchnoi played Bxg2 and quickly lost. > >[D]r4rk1/pbq2pp1/1p2pn1p/2P1N3/7P/3B4/PPPQ1PP1/2KRR3 b - - id Anand,V - >Korchnoi,V; am Bxg2; > >Lputian misses a chance to turn the tables on Krammnik by playing Bb7. Instead >he played Qb8 and lost. > >[D]r2q1rk1/4bppp/bp6/3BP3/6Q1/6P1/R4P1P/3R2K1 b - - id Kramnik,V - Lputian,S; bm >Bb7; > >With Qc5 the game appears fairly even but Rxf3 loses immediately. > >[D]6k1/5rpp/2q1p3/p3Br1n/2P1R3/P4P2/6QP/6RK b - - id Short,N - Polgar,Ju; am >Rxf3; > >These positions are not so much to test computers as I'm sure all will play >better than the GM's in these positions. It is more an example of how >differently machine and human play. If there were a "Human Chess Club" where >computers met to talk about the play of humans they would be be saying, "How can >humans miss such simple moves?"
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