Author: Dave Gomboc
Date: 07:55:08 02/01/00
Go up one level in this thread
On February 01, 2000 at 02:36:19, Jeremiah Penery wrote: >On February 01, 2000 at 02:33:06, Jeremiah Penery wrote: > >>On February 01, 2000 at 02:30:27, Tom Kerrigan wrote: >> >>>On February 01, 2000 at 02:22:09, Jeremiah Penery wrote: >>> >>>>On February 01, 2000 at 01:47:19, David Blackman wrote: >>>> >>>>>On January 31, 2000 at 12:32:28, Dan Andersson wrote: >>>>> >>>>>>The link http://www.eetimes.com/story/OEG20000128S0008 describes briefly a DSP >>>>>>on a memory chip. DSPs might still rule the world! If they wern't so dang hard >>>>>>to use. >>>>>> >>>>>>Regards Dan Andersson >>>>> >>>>>Has anyone written a chess program that spends 95% of it's time doing long >>>>>vector dot products? (Mine certainly doesn't.) If so it should really fly on a >>>>>DSP chip. Actually, if the low-latency lookup tables were RAM instead of the sin >>>>>and cos lookup ROM that most DSPs have, then i think you could just about do a >>>>>fast, smart static eval function on a DSP. >>>>> >>>>>Another piece of fast hardware that is already installed in many PCs is the 3D >>>>>graphics card. For a few hundred dollars you can get one that does many >>>>>GigaFlops, as long as what you want to do is render textured triangles. If you >>>>>design the textures really carefully, and line up multiple overlapping textured >>>>>triangles just right, maybe you could get it to do chess move generation and >>>>>eval really fast. But it wouldn't be easy. >>>> >>>>There are a bunch of other things these things can do: texture effects, bump >>>>mapping, z-buffering, bi-linear filtering, lighting/shading effects, etc. >>>>A lot of the new cards also have lots of memory (up to 64MB) - Hash tables! >>>> >>>>I think it would be really cool if someone could figure out how to make a chess >>>>program using this stuff. :) I suspect it would have to communicate directly >>>>with the main CPU to do some stuff, and it could also use the main system >>>>memory. Perhaps the 3D card could handle move generation and evaluation, and >>>>the main CPU could handle the rest... >>>> >>>>Jeremiah :)) >>> >>>DSP, graphics chip... you guys need to get the hard drive controller in on this, >>>too. >> >>I don't think it does enough FLOPS. :) > >But maybe the sound card would work... I know some of them now have quite some >processing power. The EMU401K chip on the SBLive! I think can be reprogrammed >from software to do a bunch of stuff. With all the stuff it already does, >perhaps it would make a nice addition to the "Use your _whole_ computer to play >chess" project. :)) Well, I sure can't use that uh, "darn" sound card in Linux, so I might as well use it for move generation! Dave
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.