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Subject: Re: How long does it take your program to find this simple mate in 4?

Author: Bernhard Bauer

Date: 04:58:31 02/09/00

Go up one level in this thread


On February 09, 2000 at 05:27:21, Andrew Williams wrote:

>On February 09, 2000 at 03:57:11, Dan Newman wrote:
>
>>On February 08, 2000 at 20:36:01, Dann Corbit wrote:
>>
>>>On February 08, 2000 at 20:33:06, John Merlino wrote:
>>>
>>>>On February 08, 2000 at 20:11:50, Dann Corbit wrote:
>>>>
>>>>>2bnN1k1/6P1/4p3/1P2N1P1/3K4/8/8/8 w - -
>>>>
>>>>Well, Chessmaster finds it "instantly"....
>>>>
>>>>1. g6 Kb7 2.Nc6 e5+ 3.Kxe5 Na5 4.Ne7++ is one example....
>>>>
>>>>Was this supposed to be particularly difficult for chess engines?
>>>
>>>It is either difficult or easy.  Some take a long time, and some solve it
>>>instantly.  It does not look like a null move problem, so I am wondering why
>>>the differences.
>>
>>Here's what Shrike gets on a PIII/500.
>>
>>With null move turned on:
>>
>>10>    1086     0.96    339244 Kc3 Nb7 Ng4 Kf7 Nf6 Ke7 g8=Q Nd8 Qh7+ Nf7
>>                               g6
>>11-    1068     1.07    389401 Kc3 Nb7 Ng4 Kf7 Nf6 Ke7 g8=Q Nd8 Qh7+ Nf7
>>                               g6
>>11+    1069     1.18    431910 Kc3
>>11.    1231     1.68    729056 Kc3 Nb7 Ng4 Kf7 Nf6 Kg6 g8=Q+ Kf5 Ng7+ Kxg5
>>                               Nh5+ Kf5 Qxc8 Nd6
>>11>    1231     1.68    729074 Kc3 Nb7 Ng4 Kf7 Nf6 Kg6 g8=Q+ Kf5 Ng7+ Kxg5
>>                               Nh5+ Kf5 Qxc8 Nd6
>>12+    1249     1.92    869672 Kc3
>>12.    1270     2.80   1430798 Kc3 Bb7 g6 Be4 Ng4 Bxg6 Nf6+ Kf7 g8=Q+ Ke7
>>                               Qxg6 Nf7 b6 Ne5 Qg7+
>>12+    1288     3.01   1554227 g6
>>12>  +mate4     3.17   1649275 g6 Nb7 Nc6 e5+ Kxe5 Bf5 Ne7# <Checkmate>
>>
>>
>>With Null-move off:
>>
>> 1.     510     0.00         2 b6
>> 1>     510     0.00        23 b6
>> 2.     498     0.00        40 b6 Kh7
>> 2.     510     0.00        59 g6 Nb7
>> 2>     510     0.00       159 g6 Nb7
>> 3+     528     0.00       185 g6
>> 3.     550     0.00       229 g6 Nb7 b6
>> 3+     568     0.00       582 Nc6
>> 3.     597     0.00       771 Nc6 e5+ Kxe5 Ne6
>> 3>     597     0.00      1247 Nc6 e5+ Kxe5 Ne6
>> 4+     615     0.01      1788 g6
>> 4.     636     0.01      2131 g6 Bb7 Nd7 e5+ Kxe5 Ne6
>> 4>     636     0.03      4452 g6 Bb7 Nd7 e5+ Kxe5 Ne6
>> 5+     654     0.03      4765 g6
>> 5>  +mate4     0.03      6495 g6 Nb7 Nf7 e5+ Kxe5 Nc5 Nh6# <Checkmate>
>>
>>So, at least with Shrike there seems to be some sort of deleterious
>>null-move effect...
>>
>>-Dan.
>
>Ditto for PostModernist. Without null-move, it resolves the mate-in-4 score
>after 8 seconds (ply 7). With null-move, it finds g6 in less than 2 seconds,
>but 6 minutes later it is stuck in ply 9 and still hasn't found anything
>better than mate-in-6.
>
>BTW Congratulations on Shrike's performance at CCT1. I'm still recovering
>from the shock I got when you told me how fast it searches. :-)
>
>Andrew

Ditto for Crafty. Without null-move ...

              time surplus   0.00  time limit 10:00 (10:00)
         nss  depth   time  score   variation (1)
starting thread 1
                6     0.10  Mat04   1. g6 Nc6+ 2. Nxc6 e5+ 3. Kxe5 Bb7
                                    4. Ne7#
         (2)    6->   0.13  Mat04   1. g6 Nc6+ 2. Nxc6 e5+ 3. Kxe5 Bb7
                                    4. Ne7#
                7     0.14  Mat04   1. g6 Nc6+ 2. Nxc6 e5+ 3. Kxe5 Bb7
                                    4. Ne7#
         (4)    7->   0.36  Mat04   1. g6 Nc6+ 2. Nxc6 e5+ 3. Kxe5 Bb7
                                    4. Ne7#
              time=0.52  cpu=596%  mat=2  n=186690  fh=98%  nps=366058
              ext-> checks=13663 recaps=623 pawns=1263 1rep=1605 thrt:0
              predicted=0  nodes=186690  evals=2175
              endgame tablebase-> probes done=0  successful=0
              hashing-> trans/ref=45%  pawn=99%  used=2%
              SMP->  split=63  stop=6  data=5/64  cpu=3.04  elap=0.51

Kind regards Bernhard



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