Author: Bernhard Bauer
Date: 04:58:31 02/09/00
Go up one level in this thread
On February 09, 2000 at 05:27:21, Andrew Williams wrote: >On February 09, 2000 at 03:57:11, Dan Newman wrote: > >>On February 08, 2000 at 20:36:01, Dann Corbit wrote: >> >>>On February 08, 2000 at 20:33:06, John Merlino wrote: >>> >>>>On February 08, 2000 at 20:11:50, Dann Corbit wrote: >>>> >>>>>2bnN1k1/6P1/4p3/1P2N1P1/3K4/8/8/8 w - - >>>> >>>>Well, Chessmaster finds it "instantly".... >>>> >>>>1. g6 Kb7 2.Nc6 e5+ 3.Kxe5 Na5 4.Ne7++ is one example.... >>>> >>>>Was this supposed to be particularly difficult for chess engines? >>> >>>It is either difficult or easy. Some take a long time, and some solve it >>>instantly. It does not look like a null move problem, so I am wondering why >>>the differences. >> >>Here's what Shrike gets on a PIII/500. >> >>With null move turned on: >> >>10> 1086 0.96 339244 Kc3 Nb7 Ng4 Kf7 Nf6 Ke7 g8=Q Nd8 Qh7+ Nf7 >> g6 >>11- 1068 1.07 389401 Kc3 Nb7 Ng4 Kf7 Nf6 Ke7 g8=Q Nd8 Qh7+ Nf7 >> g6 >>11+ 1069 1.18 431910 Kc3 >>11. 1231 1.68 729056 Kc3 Nb7 Ng4 Kf7 Nf6 Kg6 g8=Q+ Kf5 Ng7+ Kxg5 >> Nh5+ Kf5 Qxc8 Nd6 >>11> 1231 1.68 729074 Kc3 Nb7 Ng4 Kf7 Nf6 Kg6 g8=Q+ Kf5 Ng7+ Kxg5 >> Nh5+ Kf5 Qxc8 Nd6 >>12+ 1249 1.92 869672 Kc3 >>12. 1270 2.80 1430798 Kc3 Bb7 g6 Be4 Ng4 Bxg6 Nf6+ Kf7 g8=Q+ Ke7 >> Qxg6 Nf7 b6 Ne5 Qg7+ >>12+ 1288 3.01 1554227 g6 >>12> +mate4 3.17 1649275 g6 Nb7 Nc6 e5+ Kxe5 Bf5 Ne7# <Checkmate> >> >> >>With Null-move off: >> >> 1. 510 0.00 2 b6 >> 1> 510 0.00 23 b6 >> 2. 498 0.00 40 b6 Kh7 >> 2. 510 0.00 59 g6 Nb7 >> 2> 510 0.00 159 g6 Nb7 >> 3+ 528 0.00 185 g6 >> 3. 550 0.00 229 g6 Nb7 b6 >> 3+ 568 0.00 582 Nc6 >> 3. 597 0.00 771 Nc6 e5+ Kxe5 Ne6 >> 3> 597 0.00 1247 Nc6 e5+ Kxe5 Ne6 >> 4+ 615 0.01 1788 g6 >> 4. 636 0.01 2131 g6 Bb7 Nd7 e5+ Kxe5 Ne6 >> 4> 636 0.03 4452 g6 Bb7 Nd7 e5+ Kxe5 Ne6 >> 5+ 654 0.03 4765 g6 >> 5> +mate4 0.03 6495 g6 Nb7 Nf7 e5+ Kxe5 Nc5 Nh6# <Checkmate> >> >>So, at least with Shrike there seems to be some sort of deleterious >>null-move effect... >> >>-Dan. > >Ditto for PostModernist. Without null-move, it resolves the mate-in-4 score >after 8 seconds (ply 7). With null-move, it finds g6 in less than 2 seconds, >but 6 minutes later it is stuck in ply 9 and still hasn't found anything >better than mate-in-6. > >BTW Congratulations on Shrike's performance at CCT1. I'm still recovering >from the shock I got when you told me how fast it searches. :-) > >Andrew Ditto for Crafty. Without null-move ... time surplus 0.00 time limit 10:00 (10:00) nss depth time score variation (1) starting thread 1 6 0.10 Mat04 1. g6 Nc6+ 2. Nxc6 e5+ 3. Kxe5 Bb7 4. Ne7# (2) 6-> 0.13 Mat04 1. g6 Nc6+ 2. Nxc6 e5+ 3. Kxe5 Bb7 4. Ne7# 7 0.14 Mat04 1. g6 Nc6+ 2. Nxc6 e5+ 3. Kxe5 Bb7 4. Ne7# (4) 7-> 0.36 Mat04 1. g6 Nc6+ 2. Nxc6 e5+ 3. Kxe5 Bb7 4. Ne7# time=0.52 cpu=596% mat=2 n=186690 fh=98% nps=366058 ext-> checks=13663 recaps=623 pawns=1263 1rep=1605 thrt:0 predicted=0 nodes=186690 evals=2175 endgame tablebase-> probes done=0 successful=0 hashing-> trans/ref=45% pawn=99% used=2% SMP-> split=63 stop=6 data=5/64 cpu=3.04 elap=0.51 Kind regards Bernhard
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