Author: Robert Hyatt
Date: 07:59:51 02/19/00
Go up one level in this thread
On February 19, 2000 at 07:55:47, Enrique Irazoqui wrote: >On February 19, 2000 at 07:28:30, Martin wrote: > >>On February 18, 2000 at 16:58:41, Robert Hyatt wrote: >> >>>On February 18, 2000 at 09:32:07, Martin wrote: >>> >>>>On February 18, 2000 at 08:16:32, Robert Hyatt wrote: >>>> >>>>[snip] >>>>> >>>>>Then answer this: Had Kasparov been unable to connect against Adams, what >>>>>would have happened? OK. Suppose it wasn't Kasparov. Suppose it was some >>>>>lesser GM against Adams. And _he_ couldn't connect because his ISP had been >>>>>attacked by one of these denial-of-service attacks? And after you answer both >>>>>of those, why is your answer different for Deep Junior, which is _obviously_ >>>>>will be. I think _that_ is the thing most of us simply "don't get"... >>>>> >>>> >>>>"Would you like to be handled the same way as a machine?" Maybe this is the >>>>question 'most of us' should ask themselves... >>>> >>>>Martin >>> >>> >>>In a tournament where the machine and I pay the same entry fee? Yes. >> >>Hmm, so the money dictates the attitude? Maybe I'm just too romantic... > >When you ask "Would you like to be handled the same way as a machine?", you >forget that Amir and Shay are persons too. > >A less emotional point: a participant, man or machine, is a participant with >equal rights. I have little doubts that the forced forfeit of Deep Junior has >distorted, even ruined, the Grand Prix. > >Enrique There is another point. I have been doing computer chess over 30 years. I have spent a huge amount of time/effort doing so. _every_ programmer that has written a program, whether it is a rank beginner or the world champion, has spent a huge amount of time. I am sure that _I_ have spent as much time on computer chess development as most GMs have spent studying chess. I suspect others have as well. Does _that_ effort mean nothing compared to the effort a GM has expended? I don't think so. Writing a program as strong as Junior is not easy. It takes a lot of effort and time. Just like becoming the number 2 or 3 player in the world from a human perspective. Somehow the 'programmers' are getting 'lost' in this issue, and it has become "the hard-working GM opposed to the mass-produced computer". That isn't the way it is at all...
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