Author: Christophe Theron
Date: 10:33:58 02/21/00
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On February 21, 2000 at 12:16:49, Tom Kerrigan wrote: >On February 21, 2000 at 11:37:52, Mark Taylor wrote: > >>An idea I had was to have a small incrmental value subtracted from the eval, >>this small increment getting larger the deeper into the tree search the eval was >>returned from. I had already done this for the values WON & LOST, but I > >This is a good idea. However, most chess programs have transposition tables. The >ideas are not compatible, because ttables assume that a position's score is >constant. You will probably want to have ttables instead of your penalty, >because once in a while there are huge benefits to having a ttable. > >>What I did in the end I made the first search iteration look at positional eval >>& material eval, then subsequent iterations looked at material eval only - but >>this was really a cop out. > >Yeah, I think this just confuses things. A long time ago I think there was a >program that ran on two CPUs. One CPU ran the regular evaluation function and >one was material-only. They checked each other. But programs these days get >along fine without material-only eval. > >-Tom The very old program Tech (I think the author was Gillogly, correct my spelling please, it was back in 1960) did this, but on only one processor I think. It played rather well, but was seriously handicaped by lack of deep positional understanding. Christophe
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