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Subject: Re: Tree Searching help

Author: Christophe Theron

Date: 10:33:58 02/21/00

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On February 21, 2000 at 12:16:49, Tom Kerrigan wrote:

>On February 21, 2000 at 11:37:52, Mark Taylor wrote:
>
>>An idea I had was to have a small incrmental value subtracted from the eval,
>>this small increment getting larger the deeper into the tree search the eval was
>>returned from. I had already done this for the values WON & LOST, but I
>
>This is a good idea. However, most chess programs have transposition tables. The
>ideas are not compatible, because ttables assume that a position's score is
>constant. You will probably want to have ttables instead of your penalty,
>because once in a while there are huge benefits to having a ttable.
>
>>What I did in the end I made the first search iteration look at positional eval
>>& material eval, then subsequent iterations looked at material eval only - but
>>this was really a cop out.
>
>Yeah, I think this just confuses things. A long time ago I think there was a
>program that ran on two CPUs. One CPU ran the regular evaluation function and
>one was material-only. They checked each other. But programs these days get
>along fine without material-only eval.
>
>-Tom


The very old program Tech (I think the author was Gillogly, correct my spelling
please, it was back in 1960) did this, but on only one processor I think.

It played rather well, but was seriously handicaped by lack of deep positional
understanding.


    Christophe



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