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Subject: Re: Using Autoplayer232 in a network or on one machine

Author: Lex Loep

Date: 08:16:58 02/26/00

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On February 25, 2000 at 10:42:12, Stefan Meyer-Kahlen wrote:

>
>LANs are getting more and more popular so I want to remind everybody of a
>special feature of my autoplayer code for Windows that has been available with
>source code for quite a while now and that has been implemented in Shredder
>since version 2. I am addressing particularly the programmers of windows GUIs of
>chess programs or the ones who have used my code in their programs.
>
>With my code is it possible to play automatically against another windows
>program in a network without the need to connect the two machines with a serial
>cable. All communication is done via the network. Yesterday I let Shredder play
>a match against ChessTiger and felt very stupid being forced to connect the two
>machines with an additional cable.
>
>It is very easy to add this feature, more precisely it is harder to remove it
>from the source code than to just leave it in there. There is no difference to
>the engine as all communication is done by my code. The engine and also the
>interface can’t tell weather the two computers are connected via network or via
>a serial cable.
>
>To my knowledge Shredder is currently the only program that is capable of
>playing automatically on two machines without a serial cable by using the
>network connection. Many programs are using my code for their autoplayer but
>everyone seems to have removed the code for playing in a network. I have no idea
>why, so please help me to understand it. If any programmer needs more support
>for adding this feature please contact me as it is getting boring to play
>Shredder vs. Shredder in my network only.
>
>It was discussed here recently that it is possible to connect com1 and com2 on
>one machine and use the autoplayer on one machine with two different programs.
>This works fine, especially on a dual machine,  but if you think about that it
>seems very strange to have to connect one computer to itself with a serial
>cable. Well, you can have a more elegant solution for that with my network
>autoplayer code because as a side effect you can also play with two programs on
>one machine without any cable at all.
>
>As I have already addressed this subject here some time ago but didn’t get much
>feedback I would be happy to hear about your thoughts about that and to learn
>about the motivation of the ones who have removed the network code from my
>autoplayer source code.
>
>I would be happy if more programs support this feature in the future.
>
>Stefan

If have incorporated the aut232 code in my program, but I did not see
any networking stuff in there. The code I used was not very reliable, had
to make many changes to it.

P.S. I do have lan play in my program.


Lex




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