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Subject: Re: CSTal help........Easter Tourney Game 1

Author: Thorsten Czub

Date: 23:36:16 03/08/00

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On March 08, 2000 at 15:21:34, KarinsDad wrote:
>Don't you mean very non-human-like?

no - i mean the opposite.

>A human would (usually) know that it is playing a computer and that he/she must
>make good tactical decisions in order to win. CSTal does not know who it is
>playing, hence, it plays non-human, non-computer like chess (i.e. some form of
>quasi programatic approximation in between human and computer like behavior).

cstal plays like the game allows it to play.

>Does CSTal have a mechanism to tell it that it is playing against a computer and

no.

>hence, it should play tactically smarter and time control smarter? Or maybe a
>way to indicate the approximate ELO of it's opponent. Human-like play also
>consists of playing different based on perceived strengths and weaknesses of
>your opponent; not just playing randomly stupid.

cstal does not play stupid. :-)

>I mean, what good is playing sort of like a human against a computer?

and ?
it doesn't matter. only the result counts :-)
you can shit on the desk as far as the result is ok, or ? :-)

>>consider: only the result counts.

>I'm glad to hear you say that! ;)

thought so.


>KarinsDad :)



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