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Subject: An advice from Znosko-Borovsky

Author: Fernando Villegas

Date: 18:40:56 03/18/00


Re-reading an old book by Eugene Znosko-Borovsky -How not to Play Chess- I not
only realized that, in fact, I learned very well the lesson how not play it, but
also I picked up this, that sounds to me like just another reason to make a
program with dual engine, one for tactics and one for strategy. Let me quote:
"When there is  no clear forced win in sight, then you must do all that yopu
posiibly can to streghtten your pieces, ie, your position..."
In fact, that's the way strong players do the job: first looking for something
tactical, then if nothing of the sort is found, looking for something quiet to
improve his position. In each case they aply -probably unsconciously- different
way of thinking. Programs, on the contrary, had merged in only one code -with
excepcions I suppose: I understand that christophe's Tiger has a lot of modules
to different situations- tactics and "knowledge" and so they does not optimize
neither of those aspects. Or, like CSTAL, they fall in tactical deadly ravines
due to lack of search because heavy amount of knowledge code and so some
sloweness, or they miss the point even if they go very deep in the position,
like happens to many fast searchers. So, I insist: why not a dual approach? You
win time if tactics are the issue, not encumbered by positional stuff, but you
get also better play if tactics are not relevant and so you go to the strategic
module. Why not?
fernando



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