Author: Harald Faber
Date: 21:36:52 04/03/00
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On April 03, 2000 at 02:59:43, Ed Schröder wrote: > >It is more complicated than that. The higher one set the [Chess Knowledge] >parameter the better quality of moves the thing will produce. Just play >a 100 games engine-engine match based on a fixed depth time control. The >higher you set the [Chess Knowledge] parameter the bigger the victory. > >So the [Chess Knowledge] parameter works and does the job it is supposed >to do. On the other hand a high value of the [Chess Knowledge] parameter >is responsible for loss in speed during the search which may lead to a >loss of a complete (iteration) ply. And losing an iteration ply seems to >be more valuable than the gain of the extra chess knowledge. No doubt this >is true for comp-comp but what if the topic is human-comp? Until now I >really can't tell. So far I have chosen that [Chess Knowledge=25] is also >better against humans. Am I completely sure? No... > >Ed Wasn't it always the most important question? How much knowledge implement but not get TOO slow?
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