Author: Ed Schröder
Date: 22:58:51 04/03/00
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On April 04, 2000 at 00:36:52, Harald Faber wrote: >On April 03, 2000 at 02:59:43, Ed Schröder wrote: > >> >>It is more complicated than that. The higher one set the [Chess Knowledge] >>parameter the better quality of moves the thing will produce. Just play >>a 100 games engine-engine match based on a fixed depth time control. The >>higher you set the [Chess Knowledge] parameter the bigger the victory. >> >>So the [Chess Knowledge] parameter works and does the job it is supposed >>to do. On the other hand a high value of the [Chess Knowledge] parameter >>is responsible for loss in speed during the search which may lead to a >>loss of a complete (iteration) ply. And losing an iteration ply seems to >>be more valuable than the gain of the extra chess knowledge. No doubt this >>is true for comp-comp but what if the topic is human-comp? Until now I >>really can't tell. So far I have chosen that [Chess Knowledge=25] is also >>better against humans. Am I completely sure? No... >> >>Ed > >Wasn't it always the most important question? How much knowledge implement but >not get TOO slow? It depends where you have your priorities. For me it is important but not "the most important question". If I can gain 2 plies deeper against a huge loss of Rebel's playing style I would not call that an improvement even if the new thing would score better. Ed
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