Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: ICC rating study

Author: Robert Hyatt

Date: 06:09:18 04/20/00

Go up one level in this thread


On April 20, 2000 at 01:39:55, Jason Williamson wrote:

>On April 19, 2000 at 23:55:06, Robert Hyatt wrote:
>
>>On April 19, 2000 at 23:53:31, Robert Hyatt wrote:
>>
>>>As I had mentioned a while back, I have a sack full of quad xeon 550 machines
>>>in a beowulf cluster.  While waiting on a few final pieces to arrive, I decided
>>>to do what I thought was an interesting test:
>>>
>>>two identical machines, and I mean _identical_.  Quad xeon 550's, 27 gigs of
>>>SCSI disks in a raid-0 (striping) configuration, 512mb of ram, etc.  IE
>>>everything is identical, with all the 3-4-5 piece compressed tablebases,
>>>same opening books, etc.
>>>
>>>The only difference was that 'crafty' plays computers and humans, while scrappy
>>>only plays humans.  Several of us had postulated over the years that if you only
>>>play humans, you can drive your rating through the roof.  Using the same
>>>formulas (5 3 blitz or faster, 60 60 standard or faster, or most any bullet)
>>>I have been watching the two programs for a month now.  And they seem to
>>>hover at the point scrappy == crafty+100, roughly.  Standard has crafty
>>>actually higher, but that is because crafty is playing standard against
>>>computers, while scrappy is playing very little standard as humans seem to be
>>>avoiding that for the most part... and those that do play standard play crafty
>>>as it is better known.
>>>
>>>100 points was a surprise...  as I thought it would be more.  At present crafty
>>>is at 31126 and scrappy is at 3219 blitz (which is the most stable ratings
>>
>>argh:  ^^^^^
>>
>>
>>3126 of course...
>>
>>31126 won't be reached for maybe 10-20 more years.  :)
>>
>>
>>
>>
>>since
>>>most games are blitz).
>>>
>>>It seems that not playing computers is _not_ a way to grossly inflate your
>>>rating, unless you consider 100 as inflated.  Note that a rating of 3200 is
>>>very high, considering that there are not a lot of GM players that are rated
>>>even 3000.  I watched scrappy play a 16 game match earlier this week, it won
>>>8 games, lost one, then one 7 more, for a 15-1 result (5 3 blitz).  It lost 32
>>>rating points for the effort.  :)
>>>
>>>I am going to continue the experiment until I get the rest of the beowulf
>>>hardware (another quad box and a fast ethernet switch to complement the
>>>giganet switch).  If you watch the ratings, you will get a feel for the
>>>difference in playing only humans and humans + computers...
>
>
>What do you figure your rating gain will be with the beuwolf beast?


Difficult to say right now.  I am running on a quad xeon.  I will be able to
use 9 machines (total) although really only 8 of them have the giganet inter-
connect.  8 times the horsepower ought to give a search at _least_ a factor
of 4 faster, which is conservative I hope.  that would be the equivalent of
doubling the speed 2 times.  I would think at least 100 rating points, maybe
more, but mainly at standard time controls, as distributed computing is not
going to be great for blitz/bullet...



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.