Author: Dann Corbit
Date: 00:23:58 04/25/00
Go up one level in this thread
On April 25, 2000 at 03:18:30, Tom Kerrigan wrote: >On April 25, 2000 at 02:18:20, Dann Corbit wrote: > >>On April 25, 2000 at 01:32:48, Tom Kerrigan wrote: >> >>>On April 25, 2000 at 01:20:11, Bas Hamstra wrote: >>> >>>>(Currently I myself have started all over trying to make a really fast rotated >>>>BB program. Looks promising so far: make/unmake=2M/sec and movegeneration=12M >>>>moves/sec on a Celeron 466) >>> >>>My program does gen/make/unmake at 2M/sec, and just gen at ~10M/sec. >>> >>>I'm not using any sort of bitboards. >>> >>>Maybe something to consider... >> >>What general algorithm are you using? > >Pretty straightforward stuff: > >* 16x8 board so I can do the 0x88 trick > >* Non-linked piece lists (I've discovered that linked lists are _bad_!) I have seen another engine that does remarkably well and also uses 16x8 board layout (Gullydeckel 2 -- 300KNPS on a lame PII 300 MHz actual search for one sparse board in WAC.EPD). When 64 bit CPU's become the rage, I think this approach will be left behind (unless it somehow magically scales).
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.