Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: to rotate or not?

Author: Bas Hamstra

Date: 02:59:45 04/25/00

Go up one level in this thread


On April 25, 2000 at 01:33:45, Tom Kerrigan wrote:

>On April 25, 2000 at 01:32:48, Tom Kerrigan wrote:
>
>>On April 25, 2000 at 01:20:11, Bas Hamstra wrote:
>>
>>>(Currently I myself have started all over trying to make a really fast rotated
>>>BB program. Looks promising so far: make/unmake=2M/sec and movegeneration=12M
>>>moves/sec on a Celeron 466)
>>
>>My program does gen/make/unmake at 2M/sec, and just gen at ~10M/sec.
>>
>>I'm not using any sort of bitboards.
>>
>>Maybe something to consider...
>>
>>-Tom
>
>Whoops, forgot to mention that I have a Celeron/400.
>-Tom

I am not very familiar with these type of statistics. What exactly does that
"gen/make/unmake" mean? Gen all moves and then making/unmaking each? But what
does it SAY..? I am afraid not much for my type of program. Here is why.

- I have distinct functions gencaps() and gennoncaps()
- Profiler says caps() is called 10x as much called as noncaps()
- So 90% the time all the work of gen() is only to find a capture that gives a
cutoff. Regardless if you distinct them or not.

So you can maybe extremely fast gen+make+unmake all moves. But what *I* want to
know is "how many times/sec" can I do a capgen(), since that has to be done
practically *every* node.

And since it don't seem to matter a lot timewise if I generate 3 or 5 captures,
I simply measure the above TotalCapGens/sec. Maybe we can compare (same hardware
anyway):

after e4 e5 Nf3 Nf6 Nc3 Nc6 Bc4 Bc5

I can do a CaptureGen() 800k times a second. I am interested in what others
have, especially 0x88 and non-rotated BB programs.


Regards,
Bas Hamstra.



































This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.