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Subject: Re: away with the clock - time controls doesn't matter?

Author: Adrien Regimbald

Date: 16:25:00 05/16/00

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Hello,

>But in that case - remove the clock - because time control has no meaning at
>all.


Chess was in fact originally played without a clock.  I don't remember the names
of the players, and may have the story a bit messed up .. but the clock was
introduced after an incident like this:
Player a is sitting at the board, absorbed in thought on move 1, player b is
wandering around waiting for player a to move.  Eventually player b goes to the
board and asks what's taking player a so long to make his first move - player a
responds: "It's your move" ! :P

I think you are misunderstanding the spirit of having the clock - the idea is to
put time constraints on how long the game will go - to be fair to both players,
and to allow multiple games in a day.  It is not intended for someone to try to
win on time.

The cases I was talking about were meant simply to prevent someone from trying
to win solely based on the clock.  If a position is reached where the result is
not clear, and one player is not just obviously trying to win on the clock, yes,
if the other player flags, he will lose the game.

There are some wins in chess that take a lot of moves to achieve.  Even if a
player isn't in such a dire situation as 2 minutes left - say both players have
15 minutes left on the clock, but the position on the board requires at least 60
moves for white to win.  White has to play fairly accurately to convert his win,
but black simply shuffles his pieces around, since he has nothing to do, and
will clearly not use up any of his time.  To award black a win in a situation
like this if white loses on time is to penalize white for achieving a won
position!  Cases like these are the reason why there are rules to prevent
somebody from winning via the clock.


>And last: your observation about fast paced society is sympathetic and well
>worth reflecting more, but basically has nothing to do with the application of
>chess rules we all agreed to before playing a tournament.


Well, perhaps sudden death is a modern necessity .. but I think one thing is
clear - in a serious game, a player should have enough time per move to be able
to at least look at the position and make their move.  I think a small increment
in a sudden death situation is a suitable solution - giving you enough time to
see what move your opponent has played, play your move, and hit the clock.


Regards,
Adrien.



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