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Subject: Re: two kinky positions

Author: Ernst A. Heinz

Date: 16:20:40 05/17/00

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Hi Bob,

>I think playing Bxa7 very quickly is a bug.  Because you are right, trapping
>the bishop is easy, and breaking the trap is deep.  For every game you win by
>playing Bxa7 you will lose 10.

Calling this a "bug" is a bold conjecture IMO -- your observations
above might be true for blitz games but they certainly do not hold
for longer time controls according to my experience.

I prefer the approach of adding as little evaluation code for
special situations as possible. The "trapped Bishop" should
certainly get punished for losing most of its mobility. And
the potential necessity to defend the piece will punish its
side further. So why do we need special code for this?

Moreover, the alleged "trap" often turns out to be a "fata
morgana" of human players who fear it without any good reason.
Hence, you may rob your program of many potential chances
if you severly punish "trapped Bishops" statically.

=Ernst=



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