Author: Enrique Irazoqui
Date: 07:38:18 05/19/00
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On May 19, 2000 at 10:30:26, Keith Conary wrote: >On May 19, 2000 at 09:42:07, Enrique Irazoqui wrote: > >>On May 19, 2000 at 09:37:19, Chris Carson wrote: >> > Hardware failures and operator's errors are part of >>how a program plays. Forfeits and IP failures are not. >> >>Enrique >> >I disagree. Hardware failures and even operator errors have no bearing on the >performance of the programs algorithm. If a true indication of performance >between Human and programs is to be revealed here, games where the program >actively causes a loss due to calculations should be included with the exception >of the Forfeits and IP failures. As I said in my reply to Uri, I think that games lost due to operator errors shouldn't count. But hardware failures are a different matter, in my opinion. You can discard a game lost because the machine was overclocked and failed, but then you should also drop all games played on that same machine, maybe won because of the overclocking. In any case, this might be a theoretical issue only, since I am not aware of any games counted by Chris that were lost for this reason. Enrique >Keith
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