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Subject: Re: Next Human vs Computer ratings list - I need opinions

Author: Robert Hyatt

Date: 18:27:56 05/19/00

Go up one level in this thread


On May 19, 2000 at 12:28:46, blass uri wrote:

>On May 19, 2000 at 12:12:02, Ed Schröder wrote:
>
>>On May 19, 2000 at 10:27:04, blass uri wrote:
>>
>>>On May 19, 2000 at 09:42:07, Enrique Irazoqui wrote:
>>>
>>>>On May 19, 2000 at 09:37:19, Chris Carson wrote:
>>>>
>>>>>I am planning to publish an updated list list here with
>>>>>all rated human vs computer results for 40/2 events.
>>>>>
>>>>>Please let me know your thoughts on the following:
>>>>>
>>>>>1.  Exclude Performance Rating when 3 or fewer games
>>>>>    have been played by a program/hardware.
>>>>
>>>>I don't see why.
>>>>
>>>>>2.  Exclude forfiets and protest resignations (Dutch Championship),
>>>>>    and games where computers lost due to hardware, IP failures,
>>>>>    or operator error.
>>>>
>>>>I would definitely exclude forfeits and IP failures, but not the rest. In my
>>>>opinion, this list is interesting if it reflects the real performance of
>>>>programs in actual games. Hardware failures and operator's errors are part of
>>>>how a program plays. Forfeits and IP failures are not.
>>>>
>>>>Enrique
>>>
>>>Do you really think that losing on time is part of how shredder4 plays?
>>>
>>>I do not agree.
>>>I think that operator's error are not part of how a program plays and it is not
>>>fair to include the game that shredder lost on time in a winning position when
>>>the reason was not a bug in the program.
>>
>>Then add the game Rebel-Shredder, Rebel-Hoffman etc, etc to the exception list.
>>The list will soon become endless. Forfeits and IP failures are exceptions which
>>are okay IMO.
>>
>>Rebel-Hoffman: hardware failure -> counts.
>>Rebel-Shredder: operator troubles -> counts.
>
>This was not a computer-human game and the list was about computer-human games.
>
>>Shredder lost on time -> counts.
>>Rebel-GM Ralf Akesson lost on time -> counts.
>>
>>Ed
>
>I suggest to do two lists(one with the exception and another list without the
>exceptions).
>
>I think that the list without counting the exceptions gives a better picture
>about the level of programs.
>
>Uri


I think excluding hardware/operator problems gives an inflated view of the
program's performance.  Because in a real tournament, it _is_ going to have
an occasional operator gaffe, and it _is_ going to have a hardware or
communication failure.

Had you attended any of the ACM events, you would have seen some program
having a problem in _every_ round...

If you lose one of twenty games due to a hardware crash, that is part of your
performance ability...  you are simply going to lose one of every twenty.  If
you exclude that, your tournament TPR will _always_ be lower than your "fake"
rating because the "fake" rating doesn't include things that happen as a
matter of course...



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