Author: Alvaro Rodriguez
Date: 13:08:00 05/20/00
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On May 20, 2000 at 14:45:05, Mogens Larsen wrote: >On May 20, 2000 at 14:04:53, Alvaro Rodriguez wrote: > >>Computer opening books are based in games played by humans, so you can basically >>say that humans are responsible for the opening book of the computers. In that >>case, humans should "disable" their opening book also. >>The most "fair" thing to do is that the games between humans-computers are >>played from move 10-20 or so, of a well-known variation. The complaints will p >>stop about this issue, but I don´t think the programmers will agree on this. >>IF they agree, humans will probably complain about the endings instead.. >>IMHO >> >>Alvaro > >The opening book for human players didn't come from divine intervention if you >know what I mean. Theoretically it would be more interesting if computer >programs were able to "create" their own opening book through actual play and >perhaps its own postgame analysis. You mean like a learning function? Learning from games they have played themselves without opening book? I think that some programs plays pretty strange moves and completly dislike some known theory without an opening book.. I´m not really sure, but I´ve heard this many times.. Maybe someone would like to do some testing, playing different programs against each other without opening book, and then compare them to the games with opening book. >Starting with move 10-20 in a known variation >is against the spirit of the game IMO > Gelfand believes that exterior means >improve the chess programs, which I think is correct. Improve what? Alvaro > There should be attempts >made at important improvements within the framework of the program itself. I >don't know enough about programming to say that this isn't done presently, but >the striving towards faster and faster hardware indicate otherwise IMO. > >I hope I don't offend any programmers with this comment, but I'm trying to >connect my ideas about what is theoretically important in my view, with a lack >of knowledge about actual computer chess programming. So bear with me. > >Sincerely, >Mogens
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