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Subject: Re: Is This Year Crafty's Best Chance To Win The World Championship?

Author: Robert Hyatt

Date: 11:40:52 05/23/00

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On May 23, 2000 at 13:12:05, Tom Kerrigan wrote:

>On May 23, 2000 at 09:21:31, Robert Hyatt wrote:
>
>>On May 23, 2000 at 04:08:16, Tom Kerrigan wrote:
>>
>>>On May 23, 2000 at 03:08:52, Bruce Moreland wrote:
>>>
>>>>On May 23, 2000 at 02:39:30, Tom Kerrigan wrote:
>>>>
>>>>>For some reason, people seem to believe that unless you're using 100% of your
>>>>>processor all the time, you could make do with a slower processor.
>>>>>
>>>>>Okay, maybe your processor spends the VAST majority of its time waiting on you.
>>>>>But that's not what matters. What matters is how much time you spend waiting on
>>>>>the processor.
>>>>>
>>>>>I have an 800MHz Pentium III at work. It is very noticably faster than my 400MHz
>>>>>Celeron at home. Even if I'm just browsing the web, I definitely prefer using my
>>>>>work computer because I have to wait on it half as long.
>>>>
>>>>I'm all for faster computers, I just don't see what the benefit is of having two
>>>>processors in a computer that's used by the typical home or business user.  I
>>>>may have to add "yet" to the previous sentence, but maybe not.
>>>>
>>>>People need more processors if:
>>>>
>>>>1) They do two CPU-intensive things at once.  The typical user doesn't do this
>>>>very much.
>>>>
>>>>    or
>>>>
>>>>2) The application they are using can divide work.  The typical application does
>>>>not divide work.  There are lots of reasons for this.  We have a chicken and egg
>>>>problem due to most computers being single processor.  Another reason is that
>>>>many tasks are inherently sequential.  Another reason is that many tasks take
>>>>very little time to execute, so multiprocessor overhead doesn't make a lot of
>>>>sense.  Another reason is that many tasks that take a lot of time take a lot of
>>>>time due to bottlenecks other than the processor.  And finally, if you have a
>>>>task that is significant enough that you could notice time saved due to an
>>>>additional processor, and it is able to be broken down into parts that can be
>>>>done concurrently, multiprocessor code is often difficult to design, build,
>>>>debug, document, and maintain.  Adding multiprocessor features to most programs
>>>>is a poor design decision.
>>>>
>>>>I am not a Luddite.  If you have your normal single-threaded compute-bound app,
>>>>and you double processor speed, the improvement is immediate, and I approve of
>>>>this kind of improvement, most definitely.  But take one of the many commercial
>>>>chess apps and put it on a quad processor machine and see what happens --
>>>>nothing.  This is also true of essentially *any* current app you can buy that
>>>>does anything.
>>>>
>>>>Chess is actually a great case for multiprocessor computers, so for us, they are
>>>>cool.
>>>>
>>>>But it will be a while until the typical user sees much advantage to adding
>>>>another processor, I think.
>>>>
>>>>I see that multiple processor machines are becoming more common, but I can't
>>>>understand why, and I can't understand why this trend would continue.
>>>>
>>>>bruce
>>>
>>>Sorry, I didn't read your post carefully and didn't realize you were talking
>>>specifically about multiple processors.
>>>
>>>"Multiprocessing" will hopefully become widespread soon thanks to
>>>multi-threading processors. This is an idea that [mainly] Compaq/Alpha has been
>>>promoting. The idea is that if you have a processor with 2 execution units, you
>>>can do one of two things:
>>>
>>>1) Use both units to execute a single thread; unfortunately, one of the units
>>>will probably be idle a lot of the time. This is what most chips do now.
>>>
>>>2) Use one unit per thread, in the case that two threads are running. That way,
>>>neither unit spins.
>>>
>>>The chip real-estate overhead for multithreading is evidently pretty small.
>>>Hopefully it will be incorperated in mainstream chips soon.
>>>
>>>-Tom
>>
>>
>>That is the main case we were discussing.  I pointed out that within the next
>>3-5 years, most microprocessors will probably follow this path, so that each
>>single processor chip will have 2 (or even 4) cpus internally.  Multi-threading
>>CPUS are a bit different, but not much. Some designs don't really have multiple
>>cpu cores, but they are able to contain multiple processor states, so that
>>context-switching is essentially free.
>
>On-die multiprocessing and processor-level multithreading are two very different
>things.
>
>-Tom


Only conceptually...



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