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Subject: Re: Is This Year Crafty's Best Chance To Win The World Championship?

Author: Tom Kerrigan

Date: 14:59:22 05/23/00

Go up one level in this thread


On May 23, 2000 at 14:40:52, Robert Hyatt wrote:

>On May 23, 2000 at 13:12:05, Tom Kerrigan wrote:
>
>>On May 23, 2000 at 09:21:31, Robert Hyatt wrote:
>>
>>>On May 23, 2000 at 04:08:16, Tom Kerrigan wrote:
>>>
>>>>On May 23, 2000 at 03:08:52, Bruce Moreland wrote:
>>>>
>>>>>On May 23, 2000 at 02:39:30, Tom Kerrigan wrote:
>>>>>
>>>>>>For some reason, people seem to believe that unless you're using 100% of your
>>>>>>processor all the time, you could make do with a slower processor.
>>>>>>
>>>>>>Okay, maybe your processor spends the VAST majority of its time waiting on you.
>>>>>>But that's not what matters. What matters is how much time you spend waiting on
>>>>>>the processor.
>>>>>>
>>>>>>I have an 800MHz Pentium III at work. It is very noticably faster than my 400MHz
>>>>>>Celeron at home. Even if I'm just browsing the web, I definitely prefer using my
>>>>>>work computer because I have to wait on it half as long.
>>>>>
>>>>>I'm all for faster computers, I just don't see what the benefit is of having two
>>>>>processors in a computer that's used by the typical home or business user.  I
>>>>>may have to add "yet" to the previous sentence, but maybe not.
>>>>>
>>>>>People need more processors if:
>>>>>
>>>>>1) They do two CPU-intensive things at once.  The typical user doesn't do this
>>>>>very much.
>>>>>
>>>>>    or
>>>>>
>>>>>2) The application they are using can divide work.  The typical application does
>>>>>not divide work.  There are lots of reasons for this.  We have a chicken and egg
>>>>>problem due to most computers being single processor.  Another reason is that
>>>>>many tasks are inherently sequential.  Another reason is that many tasks take
>>>>>very little time to execute, so multiprocessor overhead doesn't make a lot of
>>>>>sense.  Another reason is that many tasks that take a lot of time take a lot of
>>>>>time due to bottlenecks other than the processor.  And finally, if you have a
>>>>>task that is significant enough that you could notice time saved due to an
>>>>>additional processor, and it is able to be broken down into parts that can be
>>>>>done concurrently, multiprocessor code is often difficult to design, build,
>>>>>debug, document, and maintain.  Adding multiprocessor features to most programs
>>>>>is a poor design decision.
>>>>>
>>>>>I am not a Luddite.  If you have your normal single-threaded compute-bound app,
>>>>>and you double processor speed, the improvement is immediate, and I approve of
>>>>>this kind of improvement, most definitely.  But take one of the many commercial
>>>>>chess apps and put it on a quad processor machine and see what happens --
>>>>>nothing.  This is also true of essentially *any* current app you can buy that
>>>>>does anything.
>>>>>
>>>>>Chess is actually a great case for multiprocessor computers, so for us, they are
>>>>>cool.
>>>>>
>>>>>But it will be a while until the typical user sees much advantage to adding
>>>>>another processor, I think.
>>>>>
>>>>>I see that multiple processor machines are becoming more common, but I can't
>>>>>understand why, and I can't understand why this trend would continue.
>>>>>
>>>>>bruce
>>>>
>>>>Sorry, I didn't read your post carefully and didn't realize you were talking
>>>>specifically about multiple processors.
>>>>
>>>>"Multiprocessing" will hopefully become widespread soon thanks to
>>>>multi-threading processors. This is an idea that [mainly] Compaq/Alpha has been
>>>>promoting. The idea is that if you have a processor with 2 execution units, you
>>>>can do one of two things:
>>>>
>>>>1) Use both units to execute a single thread; unfortunately, one of the units
>>>>will probably be idle a lot of the time. This is what most chips do now.
>>>>
>>>>2) Use one unit per thread, in the case that two threads are running. That way,
>>>>neither unit spins.
>>>>
>>>>The chip real-estate overhead for multithreading is evidently pretty small.
>>>>Hopefully it will be incorperated in mainstream chips soon.
>>>>
>>>>-Tom
>>>
>>>
>>>That is the main case we were discussing.  I pointed out that within the next
>>>3-5 years, most microprocessors will probably follow this path, so that each
>>>single processor chip will have 2 (or even 4) cpus internally.  Multi-threading
>>>CPUS are a bit different, but not much. Some designs don't really have multiple
>>>cpu cores, but they are able to contain multiple processor states, so that
>>>context-switching is essentially free.
>>
>>On-die multiprocessing and processor-level multithreading are two very different
>>things.
>>
>>-Tom
>
>
>Only conceptually...

On-die multiprocessing is splatting two processors on the same chip. All of the
processors. Including various buffers, caches, etc.

Proc-level multithreading is adding a few register files and scheduling logic.
All the other processor stuff is shared.

So, extremely different concept _and_ design approach...

-Tom



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