Author: Torstein Hall
Date: 14:55:45 06/06/00
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When adding knowledge to a chess program, do you just add bonuses to a score so a piece combination, for instanse two connected passed pawns on rank 6 add a lot etc. Is it not possible to have several "bonuses" kicking in at the same time? And possibly in opposite directions etc. I feel that working that way in the endgame you must end up in a lot of positions where your eval will be just meeningless. In a lot of cases the endgame hangs on just one tempo, and a static eval adding bonuses etc. will do you no good! Would it not be better to just have a fast search doing most of the work, at least in the late endgames? Or perhaps I just do not understand how the programs work?! ( Not very unlikely.....) Torstein
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