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Subject: Re: Interesting result from SSDF

Author: Robert Hyatt

Date: 18:12:17 06/10/00

Go up one level in this thread


On June 10, 2000 at 17:07:14, Amir Ban wrote:

>On June 10, 2000 at 08:28:07, Robert Hyatt wrote:
>
>>On June 10, 2000 at 04:03:07, Amir Ban wrote:
>>
>>>On June 09, 2000 at 23:17:44, Robert Hyatt wrote:
>>>
>>>>On June 09, 2000 at 15:18:01, Amir Ban wrote:
>>>>
>>>>>On June 09, 2000 at 10:33:33, Robert Hyatt wrote:
>>>>>
>>>>>>On June 09, 2000 at 06:26:17, Amir Ban wrote:
>>>>>>
>>>>>>>On June 08, 2000 at 16:10:16, blass uri wrote:
>>>>>>>
>>>>>>>>On June 08, 2000 at 15:25:22, Amir Ban wrote:
>>>>>>>>
>>>>>>>>>Ok, here's my two cents:
>>>>>>>>>
>>>>>>>>>The most likely estimate for the game outcome is the overall match result
>>>>>>>>>(33.5/41). The probability for any *particular* sequence of 10 games (say the
>>>>>>>>>last 10) to be 10-0 is (33.5/41)^10 = 13.3%.
>>>>>>>>>
>>>>>>>>>If you want probability for any sequence anywhere, the probability is larger, as
>>>>>>>>>you point out.
>>>>>>>>>
>>>>>>>>>If you suspect the 10-0 result, you can argue that the most likely estimate
>>>>>>>>>should discount this result, so this gives you a probability of (23.5/31)^10 =
>>>>>>>>>6.3%.
>>>>>>>>
>>>>>>>>If you use the most likely estimate
>>>>>>>>The probability for 10:0 is smaller than (23.5/31)^10 because there are draws.
>>>>>>>>
>>>>>>>>The result was +20, =7.-4 so if you use the most likely estimate you get
>>>>>>>>probability (20/31) for Junior to win
>>>>>>>>7/31 for a draw and 4/31 for a loss
>>>>>>>>
>>>>>>>>(20/31)^10=0.012493... so the probability is less than 2%
>>>>>>>>
>>>>>>>>I ignored the fact that the white probability is different from the black
>>>>>>>>probability but not ignoring it does not change much the result because you get:
>>>>>>>>
>>>>>>>>(10/15)^5*(10/16)^5 that is 0.012558...
>>>>>>>>
>>>>>>>>If you do not ignore the last 10 games and ignore the colours you get
>>>>>>>>(30/41)^10=0.043992...
>>>>>>>>
>>>>>>>>Uri
>>>>>>>
>>>>>>>All right, you are right about the draws.
>>>>>>>
>>>>>>>My presentation of the problem was more complicated than necessary. Here is the
>>>>>>>question in its simplest form:
>>>>>>>
>>>>>>>A match of 41 games concluded with 30 wins, 7 draws and 4 losses. It is unknown
>>>>>>>in which order these wins/draws/losses occurred.
>>>>>>>
>>>>>>>Out of all possible permutations with the same result, what percent of the
>>>>>>>permutations have a sequence of at least 10 wins ?
>>>>>>>
>>>>>>>This is clear cut question for the combinatorics gurus in this newsgroup.
>>>>>>>
>>>>>>>There seems to be gross difference of opinion about the result of this, so until
>>>>>>>we get an answer, we can have an opinion poll about the result.
>>>>>>>
>>>>>>>My guess: 40%.
>>>>>>>
>>>>>>>Amir
>>>>>>
>>>>>>
>>>>>>As I mentioned before, I am simply worried that reusing the engine over and
>>>>>>over might be the problem.  IE if you just crank up two copies of crafty and
>>>>>>let 'em play, over and over, if one breaks, it will remain broken and will
>>>>>>likely lose every game (or nearly every game) from that point forward.
>>>>>>
>>>>>>Since I don't test like this, it is very possible...
>>>>>>
>>>>>>And that would explain a sudden string of 0's at the end...  and it would
>>>>>>explain things if the 0's stop after a restart or another tester plays games,
>>>>>>since he would start a new crafty.
>>>>>
>>>>>Of course, that is a possible explanation for this otherwise incredible result.
>>>>>
>>>>>Another possible explanation is that there is a bug in Junior that something
>>>>>doesn't reset correctly and the engine starts playing stronger than intended,
>>>>>and wins every game. I definitely need to look into that.
>>>>>
>>>>>Amir
>>>>
>>>>
>>>>Perhaps while you are looking, you can look into losing the sarcasm?
>>>>
>>>>eh?
>>>>
>>>>I don't ever recall you going 10-0 vs crafty on ICC.
>>>
>>>It's not easy to do this while being censored. Not to mention being noplayed
>>>after 4 consecutive games.
>>>
>>>Amir
>>>
>>
>>
>>You know very well why you were censored.  You made the direct claim, here in
>>CCC, that I specifically wrote crafty so that if it was getting mated, it would
>>sit and run out of time rather than letting the opponent mate me.  You knew that
>>was false.  I (and others) pointed out lots of games on ICC that ended in crafty
>>getting mated without it flagging, but you _never_ retracted the ridiculous
>>claim.
>>
>>If you want to try a match to see if you can go 10-0, just tell me when and
>>where to show up.  I'll be there.
>>
>
>I think this match already took place at SSDF.

Yes, but with a possibly flawed setup of some sort.  However, I don't give a
lot of thought to such, so it isn't super-important.


>
>This is totally nuts besides. How can you refuse to play me and challenge me at
>the same time ?
>
>Amir
>


I believe I played you in the first ICC event, remember?  So it is _easy_ to
refuse to play someone in general, but agree to a specific match.  At least it
is easy for _me_...





>
>
>>And as I recall, you were automatically +noplayed for lots of disconnects,
>>not for playing 4 games in a row...  This is all old news...
>>
>>
>>
>>
>>>
>>>> So _something_ is
>>>>definitely "up".



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