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Subject: Re: What is the average nodes per second for minimax?

Author: leonid

Date: 17:33:39 06/23/00

Go up one level in this thread


On June 23, 2000 at 14:15:06, Tom Kerrigan wrote:

>On June 23, 2000 at 11:13:04, leonid wrote:
>
>>On June 23, 2000 at 10:25:17, blass uri wrote:
>>
>>>On June 23, 2000 at 10:07:15, leonid wrote:
>>>
>>>>On June 22, 2000 at 07:30:50, blass uri wrote:
>>>>
>>>>>On June 22, 2000 at 06:27:09, leonid wrote:
>>>>>
>>>>>>On June 22, 2000 at 02:54:43, blass uri wrote:
>>>>>>
>>>>>>>On June 21, 2000 at 21:18:07, leonid wrote:
>>>>>>>
>>>>>>>>On June 21, 2000 at 19:03:40, Tom Kerrigan wrote:
>>>>>>>>
>>>>>>>>>On June 21, 2000 at 17:07:06, leonid wrote:
>>>>>>>>>
>>>>>>>>>>On June 21, 2000 at 13:38:41, Tom Kerrigan wrote:
>>>>>>>>>>
>>>>>>>>>>>If you think that material-only evaluation programs are good for anything,
>>>>>>>>>>>you're sadly mistaken.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>I said only that material evaluation is evaluation about everything in principe.
>>>>>>>>>>About tactics... or just say it. I agree that in actual state of hardware it is
>>>>>>>>>>not enough have only material evaluation, but its importance  will grow as
>>>>>>>>>>rapidly as hardware capacity will improve. Very soon program that have in its
>>>>>>>>>
>>>>>>>>>Only evaluating material has zero importance. Why would you do it when you can
>>>>>>>>>evaluate material AND positional terms with no penalty? Besides, material is
>>>>>>>>>just a rule of thumb, just like any positional term. Thinking that you can make
>>>>>>>>>a good program by only considering material is absurd, no matter how fast your
>>>>>>>>>computer is.
>>>>>>>>>-Tom
>>>>>>>>
>>>>>>>>Do we speak about my program or about general idea? If we speak about my program
>>>>>>>>it is not that interesting, since we will talk only about one program in
>>>>>>>>particular. When we speak about general idea, yes, material echange can say
>>>>>>>>everything. Only through the material echange you can find mate or draw. By the
>>>>>>>>same mean you can find all other move in the game, name it positional, tactical
>>>>>>>>or otherwise. We can talk how much computer power we need for the best program
>>>>>>>>right now to find this or other kind of move, but this is something else. Idea
>>>>>>>>is simple - material echange do everything and everywhere. In chess game logic
>>>>>>>>is enough to see everything in it from beginning up to the end.
>>>>>>>>
>>>>>>>>Leonid.
>>>>>>>
>>>>>>>Thoretically you are right but practically
>>>>>>
>>>>>>So, we say the same.
>>>>>>
>>>>>>>Tom is right that material only is absurd
>>>>>>
>>>>>>Here it is only the game of the words but actually we are saying the same.
>>>>>>
>>>>>>>You do not need material but you need only the 32 piece tablebases.
>>>>>>>
>>>>>>>It is theoretically possible.
>>>>>>
>>>>>>>If the computer dimensions are 1000,000 kilometers*1000000 kilometers*1000000
>>>>>>>kilometers and if it can remember one position in 1/10000 milimeter*1/10000
>>>>>>>milimeter*1/10000 milmeter then it can remember 10^48 positions
>>>>>>>and I know that it is not bigger than the number of legal positions in chess
>>>>>>>
>>>>>>>Of course this idea is absurd like the idea of material only evaluation.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>Ura, when I tryed to write my first logic for solving the mate I was curious for
>>>>>>how long ahead people can see (and rapidly) when the mate is there. I found that
>>>>>>actually it is not that far away, only some 6 or 8 plies deep. Biggest part of
>>>>>>all "genious, "incredible", "magnificent" move, found by the best champion of
>>>>>>the world, in real game, during the chapionship were very specifique. Almost all
>>>>>>of them was instantly solvable by so called "quick mate solving logic" and was
>>>>>>in the depth between 10 and 14 plies. If human can see actually all moves in the
>>>>>>game and rapidly, beyond mate and draw, at the same depth as it is for mate, we
>>>>>>are close to be there. Very soon brute force search for material echange (no
>>>>>>extensions) will be able to go easely 8 plies deep in around 1 second. This
>>>>>>could permit to search pretty well by quick logic 14 plies deep to make good
>>>>>>move. The rest in the game could be easely available by using the database for
>>>>>>beginning and the end of the game. The extras will be more for overkill that by
>>>>>>making the program strong.
>>>>>>
>>>>>>Leonid.
>>>>>
>>>>>I believe that player with rating 2000 will have no problem to win against only
>>>>>material evaluation,no extensions,14 plies+opening book.
>>>>>
>>>>>I believe that 8 plies of TSCP are worth more than 14 plies of only material
>>>>>evaluation program.
>>>>>
>>>>>It is easy to get programs out of the opening book in a few moves so it is not
>>>>>going to help much.
>>>>>
>>>>>Even without going out of book it will be easy to win the 14 ply program(for
>>>>>example the 14 ply program will not know that it should push the pawn forwards
>>>>>and it may do stupid mistakes in the endgame by playing passively).
>>>>>
>>>>>Tablebases also are not going to help because the program is going to have no
>>>>>chance before the very simple endgame.
>>>>>
>>>>>Uri
>>>>
>>>>When you play quick game you hardly will have that much time to thing about
>>>>everything. Quick game, that so many people like, is mainly the place where
>>>>chess program is better that normal human and where "brute force" is so
>>>>important.
>>>
>>>Quick game against humans are not interesting because humans lose against top
>>>programs of today.
>>>
>>>I think that only material evaluation will have problems even in quick games
>>>against humans(not against most players but certainly agaisnt grandmasters.
>>
>>Maybe.
>>
>>
>>>In quick game between computers evaluation is more important and I am sure that
>>>14 ply brute force with only material evaluation is going to have big problems
>>>against 12 plies+some knowledge like the knowledge of TSCP.
>>
>>Don't know what is TSCP. I am not sure what is the 12 plies+some knowledge. But
>
>My God... you need to go to your doctor and see if you have Altzheimer's. (sp?)
>
>Don't you remember our LONG, drawn-out e-mail conversations where I constantly
>insisted that you examine TSCP??
>
>-Tom

Tom, do you know what is PC?

PC - personal computer?

PC - Partie Communiste?

PC - Partie Concervative?

Leonid.



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