Author: Chris Carson
Date: 07:55:01 07/12/00
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On July 12, 2000 at 10:44:11, Daniel Chancey wrote: >The main concern is the # of times the comptuer lets itself into getting >hammered by a raging attack. So many times the computer ignores it, eats a pawn >and dies. (Like the trap used to kill termites) > >Here are my suggestions that hopefully could make a much better computer and put >them in near Super GM status: > >1.Count # of squares near own king, that the opponent is attacking into the >evaluation. > >2.Create software that makes the computer aware of attacking possibilities and >stop it. Genius, Shredder, Hiarcs, Rebel, and ChessMaster are pretty good at this. The complaint was that this led to to many draws and not enough attacking, people always complained that they wanted more human like play, even if that ment that the computer got clobbered from time to time. I vote for solid play. A draw and king protection is not boring to me. Let your human opponent make the mistake. Draws are not boring to me. :) > >3.The computer should avoid exchanging good for bad 99% of the time. > >4.The computer should have software that allows it to have an idea, go for it, >and not switch horses unless the idea is bad. > >5.Never play GM's until 2001! (lol) Wait, Deep Junior and all the others have some very impressive wins against GM's. More wins than losses against FIDE rated players by my count. :) The monsters have earned every point they have. They are quite good and the programmers and hardware engineers should be proud of the beast! They are easily GM strength. :) I guess people just want either win all or loose all. :) > >Castle2000 Best Regards, Chris Carson
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