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Subject: Re: ICC CCT

Author: Peter Kappler

Date: 23:42:56 07/12/00

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On July 13, 2000 at 01:46:14, Will Singleton wrote:

>On July 12, 2000 at 23:14:36, Peter Kappler wrote:
>
>>On July 12, 2000 at 13:56:15, Will Singleton wrote:
>>
>>>On July 12, 2000 at 04:35:36, Jason Williamson wrote:
>>>
>>>>On July 12, 2000 at 01:33:28, Will Singleton wrote:
>>>>
>>>>>On July 12, 2000 at 01:06:37, Jason Williamson wrote:
>>>>>
>>>>>>So when is the next one due?
>>>>>
>>>>>It will happen when someone steps up to organize it.  How about you?
>>>>Actually I would be willing to do that.
>>>
>>>Great.  I suggest October, game/60, and 4 rounds-per-day over two weekends for a
>>>total of 16 rounds.  You might contact Tux on ICC (he handled the last one) to
>>>get started up.  I know some folks have made significant improvements to their
>>>programs, so I think there is interest.
>>>
>>>Will
>>
>>
>>Hi Will,
>>
>>October sounds good to me, but four G/60s in one day is a lot.  When you account
>>for the inevitable delay between rounds, you're looking at 9 hours of chess.
>>Spread that out over a dozen time zones and some people are going to be
>>seriously inconvenienced.
>>
>>I'd suggest two or three G/60s per day, but with a small time increment - maybe
>>5 seconds.  Maybe we could alternate, with 3 rounds on Saturdays and 2 rounds on
>>Sundays so we aren't all zombies at work on Monday morning.  :)
>>
>>--Peter
>
>I don't mind being a zombie.  We can all stand a little inconvenience for the
>sake of more rounds.  But perhaps 3 rounds/day would be manageable.
>
>I like the idea of G/60, without increment.  There should be an element of
>time-management, which is, after all, a part of chess.


I have to say that I really hate zero increment time controls.  Chess clocks
were introduced to keep the game moving at a reasonable pace, not to provide
entertainment for the spectators with a random blitz finale.  Adding a small
increment ensures that the contest remains mainly one of chess skill.

I would hate to see a really delicate endgame butchered because the final 40
moves were played in 15 seconds.  Nobody learns anything about chess from these
games.

I *really* would hate to see a game lost because a manual operator couldn't move
his mouse quickly enough.

Some programs don't have timestamp, either.  I believe you played without it
until fairly recently.


>  And for chess
>programmers, it affords another dimension in which to be creative.  A little bit
>of the gamble, and some excitement towards the end.
>
>Will


Watching a quality game is exciting enough for me.

--Peter


P.S.  I doubt anybody is reading this thread, Will.  We're buried too deep below
the Kramnik-Deep Junior stuff...   :(




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