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Subject: Re: Anybody else using this hair-brained concept...

Author: Ralf Elvsén

Date: 17:14:20 07/19/00

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On July 19, 2000 at 18:13:30, Peter Kappler wrote:

>On July 19, 2000 at 17:56:44, Larry Griffiths wrote:
>
>>Hi,
>>
>>I have been re-programming my chess engine lately and have been implementing a
>>concept that I saw posted here about a year ago.
>>
>>The concept is to look out from the FROM and TO squares when a piece is moved to
>>determine what pieces need to have their moves re-generated.
>>
>>I am having second thoughts about this since it is about equal to
>>generating moves for 2 Queens, 2 Kings, 2 Knights and 2 Pawns looking out
>>from the FROM and TO squares.
>>
>>Is anybody using something like this, or even tried this?
>>
>>Larry
>
>
>A couple of months ago, I seriously considered scrapping my move generator and
>using an incremental scheme, like the one you described.  I spent a couple of
>nights thinking about the design, and then decided it was too much work. :)
>
>The big advantage I see is that you automatically get up-to-date attack
>information, which is extremely valuable in an eval function.
>
>I asked Bob about this a long time ago, and he said he started down this path
>with Crafty before switching to bitboards.  I also think KnightCap does
>incremental move generation, and the source code is available.
>
>--Peter

For fun I wrote a (almost) full OO-chess program in Java with this
move generation. It worked but was sloooooooooow, but that was only
one of many reasons :)

Ralf



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