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Subject: Re: Anybody else using this hair-brained concept...

Author: Peter Kappler

Date: 19:18:53 07/19/00

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On July 19, 2000 at 20:14:20, Ralf Elvsén wrote:

>On July 19, 2000 at 18:13:30, Peter Kappler wrote:
>
>>On July 19, 2000 at 17:56:44, Larry Griffiths wrote:
>>
>>>Hi,
>>>
>>>I have been re-programming my chess engine lately and have been implementing a
>>>concept that I saw posted here about a year ago.
>>>
>>>The concept is to look out from the FROM and TO squares when a piece is moved to
>>>determine what pieces need to have their moves re-generated.
>>>
>>>I am having second thoughts about this since it is about equal to
>>>generating moves for 2 Queens, 2 Kings, 2 Knights and 2 Pawns looking out
>>>from the FROM and TO squares.
>>>
>>>Is anybody using something like this, or even tried this?
>>>
>>>Larry
>>
>>
>>A couple of months ago, I seriously considered scrapping my move generator and
>>using an incremental scheme, like the one you described.  I spent a couple of
>>nights thinking about the design, and then decided it was too much work. :)
>>
>>The big advantage I see is that you automatically get up-to-date attack
>>information, which is extremely valuable in an eval function.
>>
>>I asked Bob about this a long time ago, and he said he started down this path
>>with Crafty before switching to bitboards.  I also think KnightCap does
>>incremental move generation, and the source code is available.
>>
>>--Peter
>
>For fun I wrote a (almost) full OO-chess program in Java with this
>move generation. It worked but was sloooooooooow, but that was only
>one of many reasons :)
>
>Ralf


Mine is in Java, too!   :)

--Peter



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