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Subject: Re: Hash effects on knowledge vs. search

Author: Robert Hyatt

Date: 19:35:43 11/13/97

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On November 13, 1997 at 19:55:36, Moritz Berger wrote:

>On November 13, 1997 at 18:09:38, Randolph S. Baker wrote:
>< snip >
>>I did run the tests on a 64MB machine,
>>so each engine had at least 16MB of hash. While hardly an optimal
>>configuration, Fritz certainly wasn't crippled by lack of memory in this
>>case.
>
>I just saw Fritz 5 on my Toshiba Pentium 133 notebook fill 30 MB hash
>tables in 90 seconds. Speed depends of course on the position, but
>generally hash tables get filled faster and faster with increasing
>depth.
>
>Moritz

I'd like to see data on this topic.  For example, in a typical opening
or middlegame position, 30% hash hits is *very* good.  there is *lots*
of stuff that is stored and *never* used again, due to the way the tree
is traversed.  I depend on the hash stuff a lot, but in normal
middlegame
positions I don't see any huge performance issues at all.  IE I don't
think
the difference between the biggest table I can use (96mb) and the
smallest I
ever use (1mb) is more than 10-15% at best.  Perhaps in endgames this
goes
up.  I'm going to try to run a small set of positions with various sizes
of hash tables to see what happens.  But I can't believe (except for
some
endings) that we are talking even 50% speed changes...



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