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Subject: Re: Positions of known value?

Author: Dann Corbit

Date: 16:44:25 07/25/00

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On July 25, 2000 at 19:42:25, Tom Kerrigan wrote:

>On July 25, 2000 at 19:34:44, Dann Corbit wrote:
>
>>On July 25, 2000 at 19:30:28, Tom Kerrigan wrote:
>>[snip]
>>>If my evaluation function gave positive scores to winning positions, it would
>>>win all of its games, period. If the positive scores were random, it would
>>>probably win in stupid ways, but it would still win.
>>
>>I think this is back to square one.
>>This assumes that we have perfect knowlege so we *really* know that a winning
>>move is a winning move.  We don't really know that.  Also, from any given
>
>Right. I'm just talking about making an evaluation function that correlates well
>with GM analysis/play. Surely there's no harm in that? I really doubt that you
>would end up with a function that says +5 when Rebel says -300 or something
>drastic like that. And if you do, who knows, maybe Rebel is way wrong.

It seems like a good idea, but I don't know how you can model it.  I think there
is likely to be ebb and flow between any two excellent players that are near
equals.  You will probably have to use some sort of aggregation.



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