Author: Tom Kerrigan
Date: 01:20:57 07/30/00
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On July 29, 2000 at 14:07:33, walter irvin wrote: >computer learning should be the next leap .you can tweek your chess engines >until you are blue in the face , maybe get 20 or 30 elo .or wait til faster >hardware saves you .but if programmers want real elo gain 200 -300 then this is >the way .egtb has helped BUT alot of those positions the computer would have won >any way ,or the computer gets beat before the end game is reached . > >the oppening is where the game is won or lost at the highest level .computers >SHOULD be way ahead of people in this area .a program should NEVER have to spend >time thinking on a position that it has played before AND never lost .also >anti-GM should be easy ?? create 5 different engine settings all good but with >vastly diff playing styles .when anti-gm is selected the program generates a >series of random nums between 1 and 5 .thats the order the diff styles or engine >settings would get played .you could also have the program return a random >number between 3 - 12 . that would be the number of moves each engine would get >to play before the next engine takes over .to me its stupid to play a GM a game >when:::play your program figure out exact moves to crunch you .this way it would >be very hard to reproduce a game to beat you .also anti-GM should only contain >oppenings that are wide oppen if possible . I think that everything you discuss here has been implemented (in spirit) by at least on program. -Tom
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