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Subject: Re: Two interesting snapshots from a little fun-match Crafty-Tiger

Author: Alvaro Rodriguez

Date: 15:27:00 08/13/00

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On August 13, 2000 at 18:16:30, Robert Hyatt wrote:

>On August 13, 2000 at 15:21:17, Alvaro Rodriguez wrote:
>
>>On August 13, 2000 at 15:09:02, Robert Hyatt wrote:
>>
>>>On August 13, 2000 at 13:01:27, Jon Dart wrote:
>>>
>>>>>This is an interesting move IMHO as the bishop doesn't get lost at all , it
>>>>>simply can't participate in the game anymore ; in fact it lasts until the 46th
>>>>>move when white finally wins the bishop . It seems to me without special code >it is impossible to avoid this ( for example Fritz 6a would play like that
>>>>> too) .
>>>>
>>>>Crafty has had special-case code to avoid this kind of move for some
>>>>time.
>>>>
>>>>--Jon
>>>
>>>
>>>Even more interesting, because it understands that problem, it will leave
>>>the pawn 'hanging' because it thinks no one is silly enough to take it.  If
>>>a program doesn't have that bit of knowledge, it almost looks like Crafty
>>>tries to 'tempt it'.  :)
>>>
>>>I see that against more than one program on ICC, pretty regularly...
>>
>>Is it hard to implement that in a program? Because maybe other programmers
>>should think about it, because like you said, no one is silly enough to take it
>>:-)
>>
>>When you see those games in ICC, does crafty win them ?
>>
>>Regards,
>>Alvaro
>
>Most of the time it wins.  On occasion there is some long and complicated way to
>safety get the bishop out.  Which means Crafty has simply gambited a pawn away
>for nothing.  But these cases are very rare.  A bishop at a2, with a white pawn
>at b3 that is supported, is in great trouble.

Big trouble for sure.. Is it hard to implement that in a program? If it is easy,
I don´t understand why programmers don´t use that in their programs. Some does,
but others don´t.. Maybe they think that it´s a good move. I don´t know..

Regards,
Alvaro



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